我再次有点难倒,并希望有人能请求帮助。 提前向长码道歉。事件触发器有时无法触发
问题 - 我有一个DataTrigger开始如预期的开火,但它最终失败,我不能解决原因。在提供的例子中,它围绕Canvas移动一个矩形。每按一次该按钮就会按照这个顺序移动它; N,NE,E,SE,S,SW,W,NW。然后再次从N开始序列。一旦第一个序列完成,它将不会向北移动。它只会再次移动净重(即最后一次成功的移动)。
触发DataTrigger的属性正在更新。
谢谢
XAML;
<Window.Resources>
<Style x:Key="TestRectStyle" TargetType="{x:Type Rectangle}">
<Style.Triggers>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="North">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="0" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="NorthEast">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="East">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="0" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="SouthEast">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="South">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="0" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="SouthWest">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="West">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="0" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding UI_DirectionOfMovement}" Value="NorthWest">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
<DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" By="-50" Duration="0:0:0.8" AutoReverse="False" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
<DataTemplate x:Key="TestDataTemplate01" DataType="BO:MyPerson">
<Canvas Width="1000" Height="1000" Background="Transparent">
<Rectangle Width="50" Height="50" Fill="Red" Style="{StaticResource TestRectStyle}" Canvas.Top="300" Canvas.Left="300" />
</Canvas>
</DataTemplate>
</Window.Resources>
<Canvas Width="1000" Height="1000">
<ItemsControl Name="ic_People" ItemTemplate="{StaticResource TestDataTemplate01}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas Width="1000" Height="1000" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
<Button Canvas.Right="0" Click="Button_Click_1" Width="120">Next Move</Button>
</Canvas>
Codebehind;
public partial class Window1 : Window
{
private ObservableCollection<MyPerson> _personList = new ObservableCollection<MyPerson>();
public Window1()
{
InitializeComponent();
MyPerson person1 = new MyPerson();
_personList.Add(person1);
ic_People.ItemsSource = _personList;
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
DoNextMove();
}
private int debugDirection = 0;
private void DoNextMove()
{
if (debugDirection > 15)
debugDirection = 0;
_personList[0].MoveOneTile(debugDirection);
debugDirection += 2; // increase by 2 to as I've not implemented the odd numbers yet
}
}
MyPerson code;
public class MyPerson : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
private string _dirMov = "";
public string UI_DirectionOfMovement
{
get { return _dirMov; }
set
{
_dirMov = value;
OnPropertyChanged("UI_DirectionOfMovement");
}
}
public void MoveOneTile(int directionToMove)
{
this.UI_DirectionOfMovement = "clear"; // clearing it first forces an update
switch (directionToMove)
{
case 0: { this.UI_DirectionOfMovement = "North"; break; }
case 2: { this.UI_DirectionOfMovement = "NorthEast"; break; }
case 4: { this.UI_DirectionOfMovement = "East"; break; }
case 6: { this.UI_DirectionOfMovement = "SouthEast"; break; }
case 8: { this.UI_DirectionOfMovement = "South"; break; }
case 10: { this.UI_DirectionOfMovement = "SouthWest"; break; }
case 12: { this.UI_DirectionOfMovement = "West"; break; }
case 14: { this.UI_DirectionOfMovement = "NorthWest"; break; }
default: { throw new Exception(); }
}
}
public MyPerson()
{
}
}
谢谢卢克,这个建议帮助我解决了这个问题。我照你所说的做了。在MyPerson上添加了两个额外的属性(记录当前位置),将Canvas.Top和Left绑定到这些新属性,并将FillBehavior =“Stop”添加到每个DoubleAnimation。现在,当其中一个属性发生变化时,动画首先发生,一旦完成Canvas.Top/Left绑定再次接管。完善! – ausgeorge 2013-03-27 21:36:34
@ausgeorge:很高兴听到它帮助你! – 2013-03-28 08:04:18