我有一个显示图像的UIImageView。我想通过绘制圆角矩形轮廓来“突出显示”图像的一部分。我想用一条粗虚线画出轮廓,通过不断改变线条的“开始”开始处的“动画”。iOS动画虚线矩形边框
我曾想过画一个看起来像我想要的圆,然后简单地动画,但我真的需要一个矩形的解决方案,所以没有了。
背景:
我通过计算8分和绘图4条直线和4条曲线绘制圆角矩形边框。 (也许这可以更容易,但它不是破碎的部分!)
我的想法是,我将使用一个“偏移量”变量,该变量从圆角矩形的左上角开始,其中左上角曲线遇见最直的一块。然后,我将在圆角矩形的顶部增加这个“偏移”,直到它到达右上曲线,于是我将“偏移”变量重设为其原始值。
这是工作非常符合我想,直到“重置”发生。在这一点上,动画是生涩的(预期的种类),但在恢复“前进”动作之前,它也似乎在一小段时间内反向传播。最后,在虚线的开始/结尾处,我在虚线上得到了一个超长的段。我知道他们不可能都是同等长度的(他们可以吗?如何计算?),但我怎样才能制作2个更短的片段而不是1个更长的片段?
任何人都有一个想法,我可以做些什么来获得顺利的“行军蚂蚁”的样子?任何其他想法(使用动画)都会将用户的视线称为屏幕的特定区域? (它需要围绕一个特定的区域不会遮挡它。)
当前代码:
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, rect);
// Rounded corner will be 10% of average side length (i.e., (w + h)/2)
float averageSide = ([self HighlightRect].size.width + [self HighlightRect].size.height)/2.0;
float roundSize = averageSide * 0.10;
// offset is a static, class variable
offset += roundSize/4.0;
if ([WhereIAmView offset] < roundSize) {
offset = roundSize;
}
if ([WhereIAmView offset] > ([self HighlightRect].size.width - roundSize)) {
offset = roundSize;
}
// Set the "main" color of the rounded rectangle
UIColor *lineColor = [UIColor colorWithRed:027.0/255.0 green:050.0/255.0 blue:224.0/255.0 alpha:1.0];
CGContextSetStrokeColorWithColor(context, [lineColor CGColor]);
CGContextSetLineWidth(context, 16.0);
CGFloat pattern[] = {25.0, 5.0};
CGContextSetLineDash(context, offset, pattern, 2);
CGRect rRect = [self HighlightRect];
// The top left corner
CGPoint topLeft = CGPointMake(rRect.origin.x, rRect.origin.y);
// The top right corner
CGPoint topRight = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y);
// The bottom right corner
CGPoint bottomRight = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + rRect.size.height);
// The bottom left corner
CGPoint bottomLeft = CGPointMake(rRect.origin.x, rRect.origin.y + rRect.size.height);
// The two points across the top of the rounded rectangle (left to right)
CGPoint point1 = CGPointMake(rRect.origin.x + roundSize, rRect.origin.y);
CGPoint point2 = CGPointMake(rRect.origin.x + rRect.size.width - roundSize, rRect.origin.y);
// The two points along the right of the rounded rectangle (top to bottom)
CGPoint point3 = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + roundSize);
CGPoint point4 = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + rRect.size.height - roundSize);
// The two points along the bottom of the rounded rectangle (right to left)
CGPoint point5 = CGPointMake(rRect.origin.x + rRect.size.width - roundSize, rRect.origin.y + rRect.size.height);
CGPoint point6 = CGPointMake(rRect.origin.x + roundSize, rRect.origin.y + rRect.size.height);
// The two points along the left of the rounded rectangle (bottom to top)
CGPoint point7 = CGPointMake(rRect.origin.x, rRect.origin.y + rRect.size.height - roundSize);
CGPoint point8 = CGPointMake(rRect.origin.x, rRect.origin.y + roundSize);
// Move to point 1
CGContextMoveToPoint(context, point1.x, point1.y);
// Add line to point 2 (this is the straight portion across the top)
CGContextAddLineToPoint(context, point2.x, point2.y);
// Add curve to point 3 (this is the rounded portion in top right)
CGContextAddArcToPoint(context, topRight.x, topRight.y, point3.x, point3.y, roundSize);
// Add line to point 4 (this is the straight portion across the right)
CGContextAddLineToPoint(context, point4.x, point4.y);
// Add curve to point 5 (this is the rounded portion in bottom right)
CGContextAddArcToPoint(context, bottomRight.x, bottomRight.y, point5.x, point5.y, roundSize);
// Add line to point 6 (this is the straight portion across the bottom)
CGContextAddLineToPoint(context, point6.x, point6.y);
// Add curve to point 7 (this is the rounded portion in bottom left)
CGContextAddArcToPoint(context, bottomLeft.x, bottomLeft.y, point7.x, point7.y, roundSize);
// Add line to point 8 (this is the straight portion across the left)
CGContextAddLineToPoint(context, point8.x, point8.y);
// Add curve to point 1 (this is the rounded portion in top left)
CGContextAddArcToPoint(context, topLeft.x, topLeft.y, point1.x, point1.y, roundSize);
// Stroke the path
CGContextStrokePath(context);
}
凹凸 撞撞
做你想做“行进中的蚂蚁”像圆角的图像效果? – Vignesh