我有一个Person
类,并基于我在这篇文章中收到的一些帮助。这是一个合适的MonoState Design吗?
MonoState, Singleton, or Derived Forms: Best approach for CRUD app?
我有一个CurrentPerson
类周围(?),并予访问通的数据。
我想我明白这是应该如何工作,但似乎我没有相当没错。
问题:
对于初学者来说,不应该
Person
和它的所有成员变量是私人?为什么
Person
在CurrentPerson
中声明为静态?是对的吗?Person
实际上有子对象Address
,Enrollment
和CaseNote
。我如何合并它们? ACurrentEnrollment
包装Enrollment
?
我是相当新的OOP作为应用科学这样一些概念是我很难想象。
代码很长,我很抱歉。
class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string MiddleName { get; set; }
public string SuffixID { get; set; }
public string TitleID { get; set; }
public string SocialSn { get; set; }
public string Gender { get; set; }
public string DlNumber { get; set; }
public string DlStateID { get; set; }
public string PrimaryRace { get; set; }
public string SecondaryRace { get; set; }
public string EmailAddress { get; set; }
public string MaritalStatus { get; set; }
public string InsertProgram { get; set; }
public string InsertUserID { get; set; }
public string UpdateProgram { get; set; }
public string UpdateUserID { get; set; }
public string LockID { get; set; }
public int PersonID { get; set; }
public int ClientID { get; set; }
public int ResidencyCountyID { get; set; }
public int ResponsibilityCountyID { get; set; }
public bool HispanicOriginFlag { get; set; }
public bool CitizenFlag { get; set; }
public bool VeteranFlag { get; set; }
public DateTime BirthDate { get; set; }
public DateTime DeathDate { get; set; }
public DateTime InsertDateTime { get; set; }
public DateTime UpdateDateTime { get; set; }
}
class CurrentPerson
{
public static Person Person { get; set; }
public string FirstName
{
get { return CurrentPerson.Person.FirstName; }
set { CurrentPerson.Person.FirstName = value; }
}
public string LastName
{
get { return CurrentPerson.Person.LastName; }
set { CurrentPerson.Person.LastName = value; }
}
public string MiddleName
{
get { return CurrentPerson.Person.MiddleName; }
set { CurrentPerson.Person.MiddleName = value; }
}
public string SuffixID
{
get { return CurrentPerson.Person.SuffixID; }
set { CurrentPerson.Person.SuffixID = value; }
}
public string TitleID
{
get { return CurrentPerson.Person.TitleID; }
set { CurrentPerson.Person.TitleID = value; }
}
public string SocialSn
{
get { return CurrentPerson.Person.SocialSn; }
set { CurrentPerson.Person.SocialSn = value; }
}
public string Gender
{
get { return CurrentPerson.Person.Gender; }
set { CurrentPerson.Person.Gender = value; }
}
public string DlNumber
{
get { return CurrentPerson.Person.DlNumber; }
set { CurrentPerson.Person.DlNumber = value; }
}
public string DlStateID
{
get { return CurrentPerson.Person.DlStateID; }
set { CurrentPerson.Person.DlStateID = value; }
}
public string PrimaryRace
{
get { return CurrentPerson.Person.PrimaryRace; }
set { CurrentPerson.Person.PrimaryRace = value; }
}
public string SecondaryRace
{
get { return CurrentPerson.Person.SecondaryRace; }
set { CurrentPerson.Person.SecondaryRace = value; }
}
public string EmailAddress
{
get { return CurrentPerson.Person.EmailAddress; }
set { CurrentPerson.Person.EmailAddress = value; }
}
public string MaritalStatus
{
get { return CurrentPerson.Person.MaritalStatus; }
set { CurrentPerson.Person.MaritalStatus = value; }
}
public string InsertProgram
{
get { return CurrentPerson.Person.InsertProgram; }
set { CurrentPerson.Person.InsertProgram = value; }
}
public string InsertUserID
{
get { return CurrentPerson.Person.InsertUserID; }
set { CurrentPerson.Person.InsertUserID = value; }
}
public string UpdateProgram
{
get { return CurrentPerson.Person.UpdateProgram; }
set { CurrentPerson.Person.UpdateProgram = value; }
}
public string UpdateUserID
{
get { return CurrentPerson.Person.UpdateUserID; }
set { CurrentPerson.Person.UpdateUserID = value; }
}
public string LockID
{
get { return CurrentPerson.Person.LockID; }
set { CurrentPerson.Person.LockID = value; }
}
public int PersonID
{
get { return CurrentPerson.Person.PersonID; }
set { CurrentPerson.Person.PersonID = value; }
}
public int ClientID
{
get { return CurrentPerson.Person.ClientID; }
set { CurrentPerson.Person.ClientID = value; }
}
public int ResidencyCountyID
{
get { return CurrentPerson.Person.ClientID; }
set { CurrentPerson.Person.ClientID = value; }
}
public int ResponsibilityCountyID
{
get { return CurrentPerson.Person.ResponsibilityCountyID; }
set { CurrentPerson.Person.ResponsibilityCountyID = value; }
}
public bool HispanicOriginFlag
{
get { return CurrentPerson.Person.HispanicOriginFlag; }
set { CurrentPerson.Person.HispanicOriginFlag = value; }
}
public bool CitizenFlag
{
get { return CurrentPerson.Person.CitizenFlag; }
set { CurrentPerson.Person.CitizenFlag = value; }
}
public bool VeteranFlag
{
get { return CurrentPerson.Person.VeteranFlag; }
set { CurrentPerson.Person.VeteranFlag = value; }
}
public DateTime BirthDate
{
get { return CurrentPerson.Person.BirthDate; }
set { CurrentPerson.Person.BirthDate = value; }
}
public DateTime DeathDate
{
get { return CurrentPerson.Person.DeathDate; }
set { CurrentPerson.Person.DeathDate = value; }
}
public DateTime InsertDateTime
{
get { return CurrentPerson.Person.InsertDateTime; }
set { CurrentPerson.Person.InsertDateTime = value; }
}
public DateTime UpdateDateTime
{
get { return CurrentPerson.Person.UpdateDateTime; }
set { CurrentPerson.Person.UpdateDateTime = value; }
}
}
附:如果丹尼尔布鲁克纳碰巧读到这个,请不要冒犯,因为我不是第二次猜测你的答案;我只需要深入澄清一些项目,以便正确理解在我的应用程序中使用monostate。