如何正确取消订阅活动并确保现在未调用所调用的方法?如何正确取消订阅活动
我的问题是这样的代码:
public class MyClassWithEvent
{
public event EventHandler MyEvent;
public int Field;
}
public class MyMainClass
{
private MyClassWithEvent myClass;
public void Start()
{
myClass.MyEvent += new EventHandler(doSomething);
}
public void Stop()
{
myClass.MyEvent -= new EventHandler(doSomething);
myClass = null;
}
private void doSomething()
{
myClass.Field = 42;
}
}
如果在doSomething
正在执行myClass = null
被调用时,指令myClass.Field = 42
引发一个错误,因为MyClass的为空。
如何确定doSomething
在设置myClass = null
之前未执行?
编辑:
其他例如:
public void Stop()
{
myClass.MyEvent -= new EventHandler(doSomething);
// Can I add a function here to be sure that doSomething is not running ?
myClass.Field = 101;
}
在这种情况下,我也不会知道myClass.Field
是42或101
EDIT2:
显然我的问题并不像我想的那么简单。我会解释我的确切情况。
我的代码是:
public class MyMainClass
{
object camera;//can be type uEye.Camera or DirectShowCamera
bool isRunning = false;
public void Start()
{
if (camera is uEye.Camera)
{
camera.EventFrame += new EventHandler(NewFrameArrived);
}
else if (camera is DirectShowCamera)
{
//other init
}
isRunning = true;
}
public void Stop()
{
if (camera is uEye.Camera)
{
camera.EventFrame -= new EventHandler(NewFrameArrived);
camera.exit;
}
else if (camera is DirectShowCamera)
{
//other stop
}
isRunning = false;
}
public void ChangeCamera(object new camera)
{
if (isRunning)
Stop()
camera = new camera();
}
void NewFrameArrived(object sender, EventArgs e)
{
uEye.Camera Camera = sender as uEye.Camera;
Int32 s32MemID;
Camera.Memory.GetActive(out s32MemID);
lock (_frameCameralocker)
{
if (_frameCamera != null)
_frameCamera.Dispose();
_frameCamera = null;
Camera.Memory.ToBitmap(s32MemID, out _frameCamera);
}
Dispatcher.Invoke(new Action(() =>
{
lock (_frameCameralocker)
{
var bitmapData = _frameCamera.LockBits(
new System.Drawing.Rectangle(0, 0, _frameCamera.Width, _frameCamera.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly, _frameCamera.PixelFormat);
if (_frameCamera.PixelFormat == System.Drawing.Imaging.PixelFormat.Format8bppIndexed)
{
DeviceSource = System.Windows.Media.Imaging.BitmapSource.Create(
bitmapData.Width, bitmapData.Height, 96, 96, System.Windows.Media.PixelFormats.Gray8, null,
bitmapData.Scan0, bitmapData.Stride * bitmapData.Height, bitmapData.Stride);
}
_frameCamera.UnlockBits(bitmapData);
if (OnNewBitmapReady != null)
OnNewBitmapReady(this, null);
}
}));
}
}
当我改变从的uEye相机器directshow有时我在DeviceSource = System.Windows.Media.Imaging.BitmapSource.Create
(方法NewFrameArrived
)一个AccessViolationException因为我尝试从退出相机创建的BitmapSource
检查在赋值之前它是否为空? – ThePerplexedOne
我的例子可能太简单了,我可以有其他情况下不使用'myClass'。我将编辑我的问题以显示其他情况。 –
@ThePerplexedOne只是检查没有解决问题,因为myClass可以在检查之后和使用之前分配给null。这就是为什么我建议继续参考myClass的本地价值。 – tym32167