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我想绘制一个20x48的游戏,在它们之间绘制一个100x100的矩形,其间有50px的4x4网格。我遵循一个教程,并尝试在窗口创建时调用drawCases()函数。创建窗口和一切工作(除矩形未画出),如果我注释掉下面一行:问题C中的win32 FillRect()函数
FillRect(hdc,&rectangles[i][j],(HBRUSH)GetStockObject(LTGRAY_BRUSH));
否则程序崩溃。 这里是整个功能:
void drawCases(HWND hwnd){
HDC hdc = GetDC(hwnd);
// Error Check
if(!hdc)
return;
RECT clientRect;
RECT rectangles[4][4];
GetClientRect(hwnd,&clientRect); // Get the window's client area RECT
FillRect(hdc,&clientRect,(HBRUSH)GetStockObject(BLACK_BRUSH));
int leftStart = (clientRect.right)/2 - 200;
int topStart = (clientRect.bottom)/2 - 200;
for (int i = 0; i < 4; i++){
for (int j = 0; j < 4; i++){
int k = j * 150;
int n = i * 150;
rectangles[i][j].left = k + leftStart;
rectangles[i][j].right = k + leftStart + 100;
rectangles[i][j].top = topStart + n;
rectangles[i][j].bottom = topStart + n + 100;
FillRect(hdc,&rectangles[i][j],(HBRUSH)GetStockObject(LTGRAY_BRUSH));
}
}
ReleaseDC(hwnd,hdc);
}
谢谢你的帮忙!
[WM_PAINT](https://msdn.microsoft.com/en-us/library/windows/desktop/dd145137( v = vs.85).aspx)是绘制的地方 –