0
我在Scene/View中设置了UIButton,按钮显示ViewController调用Scene的时间。问题是当我点击按钮,我的GameScene将被调用,按钮将仍然存在。我想我以错误的方式设置了按钮。
我想问题是我不能在我的startGame
函数中的button1上调用removeFromSuperview()
函数。如何在SKScene中正确设置UIButton
我该如何解决这个问题?任何帮助表示赞赏!
import Foundation
import SpriteKit
import UIKit
class MenuScene: SKScene {
override init(size: CGSize) {
super.init(size: size)
backgroundColor = SKColor.grayColor()
let label = SKLabelNode(fontNamed: "CourierNewPS-BoldMT")
label.text = "Start Game"
label.fontSize = 40
label.fontColor = SKColor.blackColor()
label.position = CGPoint(x: size.width/2, y: size.height/2)
addChild(label)
}
override func didMoveToView(view: SKView) {
let button1=UIButton(frame: CGRectMake(size.width/2, size.height/2, 300, 100))
button1.backgroundColor = UIColor.greenColor()
button1.setTitleColor(UIColor.blackColor(), forState: .Normal)
button1.setTitle("Unfocused", forState: .Normal)
button1.setTitle("Start", forState: .Focused)
button1.addTarget(self, action: "startGame:", forControlEvents: UIControlEvents.PrimaryActionTriggered)
self.view?.addSubview(button1)
}
func startGame(sender:UIButton) {
let gameView = view! as SKView
gameView.ignoresSiblingOrder = true
let reveal = SKTransition.flipHorizontalWithDuration(0.2)
let scene = GameScene(size: self.size)
gameView.presentScene(scene, transition:reveal)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
哈,就是这样。非常感谢!哦,如果我有另一个按钮 - 我将如何删除它们。 sender.removeFromSuperview()在这里不起作用,因为另一个Button不是发件人。 – user2877744
找到了我上面发布的问题的答案。我只需要在MenuScene类中定义按钮。 – user2877744