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我正在使用WebGl,Three.js。 谁能告诉我我做错了什么?我试图得到我自定义网格的位置。每次我得到值(0,0,0),无论我尝试什么方法。Three.js,WebGl对象位置
的方法不工作对我来说:
- vector.getPositionFromMatrix(矩阵);
- obj.matrix.getPosition()X
这里是我的代码:
squareGeometry = new THREE.Geometry();
squareGeometry.vertices.push(new THREE.Vector3(this.x, this.y, this.z));
squareGeometry.vertices.push(new THREE.Vector3(this.x + this.w, this.y, this.z));
squareGeometry.vertices.push(new THREE.Vector3(this.x + this.w, this.y - this.h, this.z));
squareGeometry.vertices.push(new THREE.Vector3(this.x, this.y - this.h, this.z));
squareGeometry.faces.push(new THREE.Face4(0, 1, 2, 3));
squareMaterial = new THREE.MeshBasicMaterial({
color:this.color,
side:THREE.DoubleSide
});
squareMesh = new THREE.Mesh(squareGeometry, squareMaterial);
scene.add(squareMesh);
squareMesh.updateMatrix()
scene.updateMatrixWorld();
vec = new THREE.Vector3();
matrix = squareMesh.matrix;
localPosition = squareMesh.position; // 0,0,0
worldPosition = vec.getPositionFromMatrix(matrix); // 0,0,0
// this also doesnt work
squareMesh.matrix.getPosition().x // 0