2017-05-03 154 views
2

因此,在阅读关于Json.NET无法(去)序列化Brush类型的各种其他问题和答案后,很明显我需要我自己的JsonConverter。然而,我卡住的地方是我使用中间对象来处理数据,因为它是(de)序列化的,并且由于根据笔刷类型存在各种类型的对象,我假设我需要将类型信息存储在Json中,但是使用[JsonProperty(TypeNameHandling = TypeNameHandling.All)]不起作用。使用JsonConverter来序列化/反序列化各种'笔刷'类型

我的转换器:

public class BrushJsonConverter : JsonConverter 
{ 
    public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) 
    { 
     object SerializableBrush = null; 
     if (value is SolidColorBrush) 
      SerializableBrush = new SerializableColorBrush(value as SolidColorBrush); 

     var jo = JObject.FromObject(SerializableBrush); 
     jo.WriteTo(writer); 
    } 

    public override object ReadJson(JsonReader reader, Type objectType, object existingValue, 
     JsonSerializer serializer) 
    { 
     // Load JObject from stream 
     var jObject = JObject.Load(reader); 

     dynamic SerializableBrush = JsonConvert.DeserializeObject(jObject.ToString()); 

     if (SerializableBrush is SerializableColorBrush) 
      return (SerializableBrush as SerializableColorBrush).ToBrush(); 
     else if (SerializableBrush is SerializableImageBrush) 
      return (SerializableBrush as SerializableImageBrush).ToBrush(); 
     else return null; 

    } 

    public override bool CanConvert(Type objectType) 
    { 
     return typeof(Brush).IsAssignableFrom(objectType); 
    } 
} 

我穿针引线对象:

class SerializableColorBrush 
{ 
    public Color Color{ get; set; } 

    public SerializableColorBrush(SolidColorBrush Brush) 
    { 
     this.Color = Brush.Color; 
    } 

    public SolidColorBrush ToBrush() 
    { 
     SolidColorBrush brush = new SolidColorBrush(this.Color); 
     return brush; 
    } 
} 
class SerializableImageBrush 
{ 
    public ImageSource ImageSource { get; set; } 
    public TileMode TileMode { get; set; } 
    public Stretch Stretch { get; set; } 
    public AlignmentX AlignmentX { get; set; } 
    public AlignmentY AlignmentY { get; set; } 

    public SerializableImageBrush(ImageBrush Brush) 
    { 
     this.ImageSource = Brush.ImageSource; 
     this.TileMode = Brush.TileMode; 
     this.Stretch = Brush.Stretch; 
     this.AlignmentX = Brush.AlignmentX; 
     this.AlignmentY = Brush.AlignmentY; 
    } 

    public ImageBrush ToBrush() 
    { 
     ImageBrush brush = new ImageBrush(); 
     brush.ImageSource = ImageSource; 
     brush.TileMode = TileMode; 
     brush.Stretch = Stretch; 
     brush.AlignmentX = AlignmentX; 
     brush.AlignmentY = AlignmentY; 
     return brush; 
    } 
} 

一个例子属性被序列化:

private Brush _WindowBG = SystemColors.AppWorkspaceBrush; 
    [JsonConverter(typeof(BrushJsonConverter))] 
    [JsonProperty(TypeNameHandling = TypeNameHandling.All)] 
    public Brush WindowBG { get { return _WindowBG; } set { if (value != _WindowBG) { _WindowBG = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("WindowBG")); } } } 

我在哪里误入歧途?我甚至用这种方法走向正确的方向?

最终结果是我试图将我的应用程序的主题数据存储到json中,并将各种画笔设置为颜色,图像或渐变(尚未包括在内)。

回答

1

结束了去一个不同的路线,这是恕我直言,是一个执行更清洁。

保留过去是我的中间对象的对象,但它们现在是我实际存储数据的对象,它们(为了便于使用)继承了基类;

public class SerializableBrush 
{ 
    public virtual Brush ToBrush() 
    { 
     return null; 
    } 
} 

public class SerializableColorBrush : SerializableBrush 
{ 
    public Color Color{ get; set; } 

    public SerializableColorBrush(SolidColorBrush Brush) 
    { 
     this.Color = Brush.Color; 
    } 

    public override Brush ToBrush() 
    { 
     SolidColorBrush brush = new SolidColorBrush(this.Color); 
     return brush; 
    } 
} 
public class SerializableImageBrush : SerializableBrush 
{ 
    public ImageSource ImageSource { get; set; } 
    public TileMode TileMode { get; set; } 
    public Stretch Stretch { get; set; } 
    public AlignmentX AlignmentX { get; set; } 
    public AlignmentY AlignmentY { get; set; } 

    public SerializableImageBrush(ImageBrush Brush) 
    { 
     this.ImageSource = Brush.ImageSource; 
     this.TileMode = Brush.TileMode; 
     this.Stretch = Brush.Stretch; 
     this.AlignmentX = Brush.AlignmentX; 
     this.AlignmentY = Brush.AlignmentY; 
    } 

    public override Brush ToBrush() 
    { 
     ImageBrush brush = new ImageBrush(); 
     brush.ImageSource = ImageSource; 
     brush.TileMode = TileMode; 
     brush.Stretch = Stretch; 
     brush.AlignmentX = AlignmentX; 
     brush.AlignmentY = AlignmentY; 
     return brush; 
    } 
} 

然后,而不是对象直接绑定到在XAML刷子,我创建了把我的自定义通用对象为画笔的转换器(这是基类使事情变得非常简单);存储使用我的新类型所需要的刷信息

public class SerializableBrushToBrush : IValueConverter 
{ 
    public object Convert(object value, Type targetType, object parameter, CultureInfo culture) 
    { 
     return (value as Config.SerializableBrush).ToBrush(); 
    } 

    public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) 
    { 
     throw new NotImplementedException(); 
    } 
} 

当然我的模板类,我还添加了OnDeserialized回调为我的模板不会显示如果我居住JSON的主窗口显示后,

public class Template : INotifyPropertyChanged 
{ 
    public event PropertyChangedEventHandler PropertyChanged; 

    private SerializableBrush _WindowBG = new SerializableColorBrush(SystemColors.AppWorkspaceBrush); 
    [JsonProperty(TypeNameHandling = TypeNameHandling.All)] 
    public SerializableBrush WindowBG { get { return _WindowBG; } set { if (value != _WindowBG) { _WindowBG = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("WindowBG")); } } } 

    [OnDeserialized] 
    internal void OnDeserializedMethod(StreamingContext context) 
    { 
     PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(string.Empty)); 
    } 

} 

当然最后我的窗口需要使用新的转换器;现在

<Window.Resources> 
    <local:SerializableBrushToBrush x:Key="SerializableBrushToBrush"/> 
</Window.Resources> 
<Window.Background> 
    <Binding Converter="{StaticResource SerializableBrushToBrush}" Path="Template.WindowBG" Source="{x:Static config:Global.store}"/> 
</Window.Background> 

的json看起来不错,干净,易操控

"Template": { 
    "WindowBG": { 
     "$type": "Config.SerializableImageBrush, Config", 
     "ImageSource": "C:\\Users\\jhebb\\Pictures\\20150805_150241.jpg", 
     "TileMode": 0, 
     "Stretch": 1, 
     "AlignmentX": 1, 
     "AlignmentY": 1 
    }, 
    "WindowFG": { 
     "$type": "Config.SerializableColorBrush, Config", 
     "Color": "#FF000000" 
    }, 
    "DeviceBarBG": { 
     "$type": "Config.SerializableColorBrush, Config", 
     "Color": "#FFA0A0A0" 
    }, 
    "DeviceBarFG": { 
     "$type": "Config.SerializableColorBrush, Config", 
     "Color": "#FF000000" 
    }, 
    "WorkspaceBG": { 
     "$type": "Config.SerializableColorBrush, Config", 
     "Color": "#FFFFFFFF" 
    }, 
    "MainTabFG": { 
     "$type": "Config.SerializableColorBrush, Config", 
     "Color": "#FF000000" 
    }, 
    "MenuBG": { 
     "$type": "Config.SerializableColorBrush, Config", 
     "Color": "#FFF0F0F0" 
    }, 
    "MenuFG": { 
     "$type": "Config.SerializableColorBrush, Config", 
     "Color": "#FF000000" 
    } 
    } 
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