因此,在阅读关于Json.NET无法(去)序列化Brush
类型的各种其他问题和答案后,很明显我需要我自己的JsonConverter
。然而,我卡住的地方是我使用中间对象来处理数据,因为它是(de)序列化的,并且由于根据笔刷类型存在各种类型的对象,我假设我需要将类型信息存储在Json中,但是使用[JsonProperty(TypeNameHandling = TypeNameHandling.All)]
不起作用。使用JsonConverter来序列化/反序列化各种'笔刷'类型
我的转换器:
public class BrushJsonConverter : JsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
object SerializableBrush = null;
if (value is SolidColorBrush)
SerializableBrush = new SerializableColorBrush(value as SolidColorBrush);
var jo = JObject.FromObject(SerializableBrush);
jo.WriteTo(writer);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue,
JsonSerializer serializer)
{
// Load JObject from stream
var jObject = JObject.Load(reader);
dynamic SerializableBrush = JsonConvert.DeserializeObject(jObject.ToString());
if (SerializableBrush is SerializableColorBrush)
return (SerializableBrush as SerializableColorBrush).ToBrush();
else if (SerializableBrush is SerializableImageBrush)
return (SerializableBrush as SerializableImageBrush).ToBrush();
else return null;
}
public override bool CanConvert(Type objectType)
{
return typeof(Brush).IsAssignableFrom(objectType);
}
}
我穿针引线对象:
class SerializableColorBrush
{
public Color Color{ get; set; }
public SerializableColorBrush(SolidColorBrush Brush)
{
this.Color = Brush.Color;
}
public SolidColorBrush ToBrush()
{
SolidColorBrush brush = new SolidColorBrush(this.Color);
return brush;
}
}
class SerializableImageBrush
{
public ImageSource ImageSource { get; set; }
public TileMode TileMode { get; set; }
public Stretch Stretch { get; set; }
public AlignmentX AlignmentX { get; set; }
public AlignmentY AlignmentY { get; set; }
public SerializableImageBrush(ImageBrush Brush)
{
this.ImageSource = Brush.ImageSource;
this.TileMode = Brush.TileMode;
this.Stretch = Brush.Stretch;
this.AlignmentX = Brush.AlignmentX;
this.AlignmentY = Brush.AlignmentY;
}
public ImageBrush ToBrush()
{
ImageBrush brush = new ImageBrush();
brush.ImageSource = ImageSource;
brush.TileMode = TileMode;
brush.Stretch = Stretch;
brush.AlignmentX = AlignmentX;
brush.AlignmentY = AlignmentY;
return brush;
}
}
一个例子属性被序列化:
private Brush _WindowBG = SystemColors.AppWorkspaceBrush;
[JsonConverter(typeof(BrushJsonConverter))]
[JsonProperty(TypeNameHandling = TypeNameHandling.All)]
public Brush WindowBG { get { return _WindowBG; } set { if (value != _WindowBG) { _WindowBG = value; PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("WindowBG")); } } }
我在哪里误入歧途?我甚至用这种方法走向正确的方向?
最终结果是我试图将我的应用程序的主题数据存储到json中,并将各种画笔设置为颜色,图像或渐变(尚未包括在内)。