我正试图学习如何编写一个DLL包装器,并且我碰到了一点障碍。我有这样一个结构声明:不能声明指向非非托管类型的指针
[StructLayout(LayoutKind.Sequential)]
unsafe struct SDL_Surface
{
public readonly UInt32 flags;
public readonly SDL_PixelFormat* format;
public readonly int w, h;
public readonly int pitch;
public void* pixels;
/// <summary>Application data associated with the surface</summary>
public void* userdata;
/// <summary>information needed for surfaces requiring locks</summary>
public readonly int locked;
public readonly void* lock_data;
/// <summary>clipping information</summary>
public readonly SDL_Rect clip_rect;
/// <summary>info for fast blit mapping to other surfaces</summary>
private SDL_BlitMap *map; // <--- Cannot take the address of, get the size of, or declare a pointer to a managed type
/// <summary>Reference count -- used when freeing surface</summary>
public int refcount;
}
当我尝试编译我的项目,它给出了上述错误。
但你会注意到它上面,我有一个指向另一个结构的指针。我试图弄清楚这两个结构之间的区别是什么使一个工作,但另一个没有,但我不知道;他们都是不安全的结构。他们如下:
[StructLayout(LayoutKind.Sequential)]
unsafe struct SDL_PixelFormat
{
UInt32 format;
SDL_Palette *palette;
byte BitsPerPixel;
byte BytesPerPixel;
fixed byte padding [2];
UInt32 Rmask;
UInt32 Gmask;
UInt32 Bmask;
UInt32 Amask;
byte Rloss;
byte Gloss;
byte Bloss;
byte Aloss;
byte Rshift;
byte Gshift;
byte Bshift;
byte Ashift;
int refcount;
SDL_PixelFormat *next;
}
unsafe internal delegate int SDL_blit(SDL_Surface* src, SDL_Rect* srcrect, SDL_Surface* dst, SDL_Rect* dstrect);
[StructLayout(LayoutKind.Sequential)]
unsafe struct SDL_BlitMap
{
SDL_Surface* dst;
int identity;
SDL_blit blit;
void* data;
SDL_BlitInfo info;
/* the version count matches the destination; mismatch indicates
an invalid mapping */
UInt32 dst_palette_version;
UInt32 src_palette_version;
}
[StructLayout(LayoutKind.Sequential)]
struct SDL_Rect
{
int x, y;
int w, h;
}
那么,我必须改变,以使这个编译?
我相信这是SDL_BlitMap
是造成这一问题的参考SDL_blit
。我已经宣布它是一个代表;有什么我应该被宣布为?它的定义如下:C:
typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
struct SDL_Surface * dst, SDL_Rect * dstrect);
你能告诉我们你的SDL_Rect声明吗? –
@SimonWhitehead:已添加到问题。 – mpen
'SDL_Surface'怎么样?这是打破链条的东西..因为到目前为止,这为我编译。 –