我试图编写处理试图访问从另一个线程控制时可能发生的所有情况/问题“SafeInvoke”方法的访问控制。我已经看到了很多解决方案和很多关于这个问题的问题,虽然对于大多数人来说有一些是足够好的,但他们都没有考虑到竞争条件(意味着它仍然有可能获得不需要的例外)。创建方式安全地从另一个线程
所以这是我到目前为止,我想是最好的,我可以,为什么我把一些IFS和尝试捕获评论。我也试图只捕获相关的异常,InvalidOperationException是一个可能出于各种各样的原因(包括Collection被修改)并且我不想压制这些异常(因为它们与安全调用无关)的异常。为了检查我是否基于异常的TargetSite.Name属性,我还查找了反射器中的实际抛出,以查看是否有其他可能导致异常的位置。
/// <summary>
/// Safely invokes an action on the thread the control was created on (if accessed from a different thread)
/// </summary>
/// <typeparam name="T">The return type</typeparam>
/// <param name="c">The control that needs to be invoked</param>
/// <param name="a">The delegate to execute</param>
/// <param name="spinwaitUntilHandleIsCreated">Waits (max 5sec) until the the control's handle is created</param>
/// <returns>The result of the given delegate if succeeded, default(T) if failed</returns>
public static T SafeInvoke<T>(this Control c, Func<T> a, bool spinwaitUntilHandleIsCreated = false)
{
if (c.Disposing || c.IsDisposed) // preliminary dispose check, not thread safe!
return default(T);
if (spinwaitUntilHandleIsCreated) // spin wait until c.IsHandleCreated is true
{
if (!c.SpinWaitUntilHandleIsCreated(5000)) // wait 5sec at most, to prevent deadlock
return default(T);
}
if (c.InvokeRequired) // on different thread, need to invoke (can return false if handle is not created)
{
try
{
return (T)c.Invoke(new Func<T>(() =>
{
// check again if the control is not dispoded and handle is created
// this is executed on the thread the control was created on, so the control can't be disposed
// while executing a()
if (!c.Disposing && !c.IsDisposed && c.IsHandleCreated)
return a();
else // the control has been disposed between the time the other thread has invoked this delegate
return default(T);
}));
}
catch (ObjectDisposedException ex)
{
// sadly the this entire method is not thread safe, so it's still possible to get objectdisposed exceptions because the thread
// passed the disposing check, but got disposed afterwards.
return default(T);
}
catch (InvalidOperationException ex)
{
if (ex.TargetSite.Name == "MarshaledInvoke")
{
// exception that the invoke failed because the handle was not created, surpress exception & return default
// this is the MarhsaledInvoke method body part that could cause this exception:
// if (!this.IsHandleCreated)
// {
// throw new InvalidOperationException(SR.GetString("ErrorNoMarshalingThread"));
// }
// (disassembled with reflector)
return default(T);
}
else // something else caused the invalid operation (like collection modified, etc.)
throw;
}
}
else
{
// no need to invoke (meaning this is *probably* the same thread, but it's also possible that the handle was not created)
// InvokeRequired has the following code part:
// Control wrapper = this.FindMarshalingControl();
// if (!wrapper.IsHandleCreated)
// {
// return false;
// }
// where findMarshalingControl goes up the parent tree to look for a parent where the parent's handle is created
// if no parent found with IsHandleCreated, the control itself will return, meaning wrapper == this and thus returns false
if (c.IsHandleCreated)
{
try
{
// this will still yield an exception when the IsHandleCreated becomes false after the if check (race condition)
return a();
}
catch (InvalidOperationException ex)
{
if (ex.TargetSite.Name == "get_Handle")
{
// it's possible to get a cross threadexception
// "Cross-thread operation not valid: Control '...' accessed from a thread other than the thread it was created on."
// because:
// - InvokeRequired returned false because IsHandleCreated was false
// - IsHandleCreated became true just after entering the else bloc
// - InvokeRequired is now true (because this can be a different thread than the control was made on)
// - Executing the action will now throw an InvalidOperation
// this is the code part of Handle that will throw the exception
//
//if ((checkForIllegalCrossThreadCalls && !inCrossThreadSafeCall) && this.InvokeRequired)
//{
// throw new InvalidOperationException(SR.GetString("IllegalCrossThreadCall", new object[] { this.Name }));
//}
//
// (disassembled with reflector)
return default(T);
}
else // something else caused the invalid operation (like collection modified, etc.)
throw;
}
}
else // the control's handle is not created, return default
return default(T);
}
}
有一件事我不确定,如果IsHandleCreated = true,它会再次变成虚假吗?
我为IsHandleCreated添加了spinwait,因为我在控件的OnLoad事件中启动了任务<> s,并且可能在控件加载完成之前完成了任务。然而,如果加载控件需要花费超过5秒的时间,我仍然可以完成任务,而无需更新GUI(否则我会有很多线程等待可能不会再发生的事情)
如果您有任何优化建议或找到任何可能仍然存在问题的错误或场景,请让我知道:)。
我最近在升级工作框架以异步方式获取数据来填充一个网格。我有一个GridOverview抽象类与抽象方法来检索数据。数据的实际获取从概述加载时开始(我重写了OnLoad)。我不能总是调用,因为当句柄没有创建时失败。我不能总是假定代码不是同步使用的。我在一个由4人组成的团队中,所以我不能依靠它,它总是以相同的方式使用。 – drake7707 2011-04-06 17:54:22
此外,当我只需要更新网格时我使用BeginInvoke,并且我不需要从控件获取值,但是数据获取有时基于下拉菜单或类似输入的SelectedIndex。此外BeginInvoke不会被解雇调用线程已完成,我需要依赖的事实是,任务完成后,网格将始终更新。 – drake7707 2011-04-06 18:00:12
你说得对,虽然最好先取值,然后以上述值作为参数启动任务,而不是让任务取而代之。但有些情况并非如此简单,我不想每次都别无选择,只能在处理所有场景时使用调用,以免在某个随机点崩溃。 – drake7707 2011-04-06 18:13:58