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当我运行这段代码时,当鼠标点击时动作会停止。 当我点击鼠标时球会停止动作。尽管我点击鼠标来添加其他球,但我如何让球继续执行动作。javafx时间轴和鼠标事件
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Bounds;
import javafx.scene.Scene;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
import javafx.util.Duration;
public class GamePractice extends Application {
public static Circle circle;
public static Pane canvas;
@Override
public void start(final Stage primaryStage) {
canvas = new Pane();
final Scene scene = new Scene(canvas, 800, 600);
primaryStage.setTitle("Game");
primaryStage.setScene(scene);
primaryStage.show();
circle = new Circle(15, Color.BLUE);
circle.relocate(100, 100);
canvas.getChildren().addAll(circle);
final Timeline loop = new Timeline(new KeyFrame(Duration.millis(10), new EventHandler<ActionEvent>() {
double deltaX = (double)(Math.random()*10) + 3;
double deltaY = (double)(Math.random()*10) + 3;
@Override
public void handle(final ActionEvent t) {
circle.setLayoutX(circle.getLayoutX() + deltaX);
circle.setLayoutY(circle.getLayoutY() + deltaY);
final Bounds bounds = canvas.getBoundsInLocal();
final boolean atRightBorder = circle.getLayoutX() >= (bounds.getMaxX() - circle.getRadius());
final boolean atLeftBorder = circle.getLayoutX() <= (bounds.getMinX() + circle.getRadius());
final boolean atBottomBorder = circle.getLayoutY() >= (bounds.getMaxY() - circle.getRadius());
final boolean atTopBorder = circle.getLayoutY() <= (bounds.getMinY() + circle.getRadius());
if (atRightBorder || atLeftBorder) {
deltaX *= -1;
}
if (atBottomBorder || atTopBorder) {
deltaY *= -1;
}
}
}));
scene.setOnMousePressed(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
if (event.getButton() == MouseButton.PRIMARY) {
if (!(canvas.getChildren().isEmpty())) {
canvas.getChildren().remove(0);
}
}
else {
int red = (int)(Math.random()*256);
int green = (int)(Math.random()*256);
int blue = (int)(Math.random()*256);
int x = (int)(Math.random()*801);
int y = (int)(Math.random()*601);
circle = new Circle(15, Color.rgb(red, green, blue));
circle.relocate(x, y);
canvas.getChildren().addAll(circle);
}
}
});
loop.setCycleCount(Timeline.INDEFINITE);
loop.play();
}
public static void main(final String[] args) {
launch(args);
}
}
你能后的代码进行编译?这是真的不清楚这应该做什么。 (您正在每秒重置场景中的事件处理程序100次?) –
我已编辑它。现在,当我点击右键添加新球时,先前的球会停止运动。我想要所有的球移动。 – IPO
当然,因为动画只更新一个圆圈,并且替换了它所引用的圆圈。你需要保留一个'List'。顺便说一句,为什么你让这些字段是静态的? –