2017-05-06 25 views
-1

我有以下代码。我想通过打字控制兰博基尼车的行驶。问题是:我可以只有键入大写字母和数字。 我应该如何输入小写字母和符号?我应该如何使用keyCode键入小写字母和符号?

/*Use the keyboard to control the car*/ 
 

 
    var map = document.querySelector("#map"); 
 
    var p1 = document.querySelector("#player1"); 
 
    var p1Move = 0; 
 
    var rightBound = 0.855 * map.getBoundingClientRect().width; 
 

 
    function move(e) { 
 
    \t "use strict"; 
 

 
    \t var letters = new Array(95); 
 
    \t \t letters = [32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126]; 
 
    \t 
 
    \t for (var i=0; i<letters.length; i++) { 
 
    \t \t switch (e.keyCode) { 
 
    \t \t \t case letters[i]: 
 
    \t \t \t \t p1Move += 15; 
 
    \t \t \t \t 
 
    \t \t \t \t if(p1Move >= rightBound) { 
 
    \t \t \t \t \t p1.style.left = rightBound -4 + 'px'; 
 
    \t \t \t \t } 
 
    \t \t \t \t else { 
 
    \t \t \t \t \t p1.style.left = p1Move + 'px'; 
 
    \t \t \t \t \t document.querySelector("#textTyped").innerHTML += String.fromCharCode(letters[i]); //I feel this is where I am wrong but just not sure what to do. 
 
    \t \t \t \t } 
 
    \t \t \t \t break; 
 
    \t \t } 
 
    \t } 
 
    } 
 
    document.onkeydown = move;
body { 
 
    \t width: 1320px; 
 
    \t display: table; 
 
    \t margin: 20px auto; 
 
    \t background-color: rgba(109,217,163,1.00); 
 
    } 
 

 
    /* Codes for the tutorial */ 
 
    #map { 
 
    \t width: 1000px; 
 
    \t height: 700px; 
 
    \t border: 1px solid #000000; 
 
    \t background-color: #AFAFAF; 
 
    \t position: relative; 
 
    \t border-radius: 20px; 
 
    } 
 

 
    #player1 { 
 
    \t width: 150px; 
 
    \t height: auto; 
 
    \t left: 0; 
 
    \t top: 50%; 
 
    \t transform: translateY(-50%); 
 
    \t position: absolute; 
 
    \t 
 
    } 
 

 
    /* Side bar */ 
 
    #sidebar { 
 
    \t width: 310px; 
 
    \t height: 700px; 
 
    \t display: inline-block; 
 
    \t float: right; 
 
    } 
 

 
    #sidebar #text { 
 
    \t border: 1px solid #000000; 
 
    \t border-radius: 5px; 
 
    \t width: 300px; 
 
    \t height: 310px; 
 
    \t overflow-y: scroll; 
 
    \t background-color: #ffffff; 
 
    \t margin: 0 auto; 
 
    } 
 

 
    #sidebar #textTyped { 
 
    \t border: 1px solid #000000; 
 
    \t border-radius: 5px; 
 
    \t width: 300px; 
 
    \t height: 310px; 
 
    \t overflow-y: scroll; 
 
    \t background-color: #ffffff; 
 
    \t margin: 10px auto; 
 
    } 
 

 
    #sidebar #text p { 
 
    \t margin: 5px 10px; 
 
    \t text-align: justify; 
 
    }
<!doctype html> 
 
    <html> 
 
    <head> 
 
    <meta charset="utf-8"> 
 
    <title>Car-racing Typing Game</title> 
 
    <link href="typingGame.css" rel="stylesheet" ype="text/css"> 
 
    </head> 
 

 
    <body> 
 
    \t <div id="sidebar"> 
 
    \t \t <div id="text"> 
 
    \t \t \t <p>Now we are on the tutorial field. Here, we will teach you how to drive your car.</p><br /> 
 
    \t \t \t <p>In this game, you drive by typing. You will type every single letter, number and punctuation in this box to move your car.</p> 
 
    \t \t </div> 
 
    \t \t <div id="textTyped"></div> 
 
    \t </div> 
 

 
    \t <div id="map"> 
 
    \t \t <img id="player1" src="https://www.lamborghini.com/en-en/sites/en-en/files/DAM/lamborghini/gateway-family/aventador/cars/aventador-coupe.png" alt="Lamborghini"> 
 
     \t </div> 
 
    \t 
 
    \t <script src="typingGame.js" type="text/javascript"></script> 
 
    </body> 
 
    </html>

回答

0

的keydown事件属性“键代码”接收相当约按下了哪个键,它并不关心是否转移被按下等您可以实现代码的低级别信息自己去弄明白换档是否受到压制,但有一个更简单的方法。

而不是keydown,如果你听按键事件,你可以得到一个属性'charCode',这更像是你所期待的。

我刚刚更改了事件处理程序以在按键上触发,并且keyCode变成了charCode。

/*Use the keyboard to control the car*/ 
 

 
    var map = document.querySelector("#map"); 
 
    var p1 = document.querySelector("#player1"); 
 
    var p1Move = 0; 
 
    var rightBound = 0.855 * map.getBoundingClientRect().width; 
 

 
    function move(e) { 
 
    \t "use strict"; 
 

 
    \t var letters = new Array(95); 
 
    \t \t letters = [32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126]; 
 

 
    \t for (var i=0; i<letters.length; i++) { 
 
    \t \t switch (e.charCode) { 
 
    \t \t \t case letters[i]: 
 
    \t \t \t \t p1Move += 15; 
 
    \t \t \t \t 
 
    \t \t \t \t if(p1Move >= rightBound) { 
 
    \t \t \t \t \t p1.style.left = rightBound -4 + 'px'; 
 
    \t \t \t \t } 
 
    \t \t \t \t else { 
 
    \t \t \t \t \t p1.style.left = p1Move + 'px'; 
 
    \t \t \t \t \t document.querySelector("#textTyped").innerHTML += String.fromCharCode(letters[i]); //I feel this is where I am wrong but just not sure what to do. 
 
    \t \t \t \t } 
 
    \t \t \t \t break; 
 
    \t \t } 
 
    \t } 
 
    } 
 
    document.onkeypress = move;
body { 
 
    \t width: 1320px; 
 
    \t display: table; 
 
    \t margin: 20px auto; 
 
    \t background-color: rgba(109,217,163,1.00); 
 
    } 
 

 
    /* Codes for the tutorial */ 
 
    #map { 
 
    \t width: 1000px; 
 
    \t height: 700px; 
 
    \t border: 1px solid #000000; 
 
    \t background-color: #AFAFAF; 
 
    \t position: relative; 
 
    \t border-radius: 20px; 
 
    } 
 

 
    #player1 { 
 
    \t width: 150px; 
 
    \t height: auto; 
 
    \t left: 0; 
 
    \t top: 50%; 
 
    \t transform: translateY(-50%); 
 
    \t position: absolute; 
 
    \t 
 
    } 
 

 
    /* Side bar */ 
 
    #sidebar { 
 
    \t width: 310px; 
 
    \t height: 700px; 
 
    \t display: inline-block; 
 
    \t float: right; 
 
    } 
 

 
    #sidebar #text { 
 
    \t border: 1px solid #000000; 
 
    \t border-radius: 5px; 
 
    \t width: 300px; 
 
    \t height: 310px; 
 
    \t overflow-y: scroll; 
 
    \t background-color: #ffffff; 
 
    \t margin: 0 auto; 
 
    } 
 

 
    #sidebar #textTyped { 
 
    \t border: 1px solid #000000; 
 
    \t border-radius: 5px; 
 
    \t width: 300px; 
 
    \t height: 310px; 
 
    \t overflow-y: scroll; 
 
    \t background-color: #ffffff; 
 
    \t margin: 10px auto; 
 
    } 
 

 
    #sidebar #text p { 
 
    \t margin: 5px 10px; 
 
    \t text-align: justify; 
 
    }
<!doctype html> 
 
    <html> 
 
    <head> 
 
    <meta charset="utf-8"> 
 
    <title>Car-racing Typing Game</title> 
 
    <link href="typingGame.css" rel="stylesheet" ype="text/css"> 
 
    </head> 
 

 
    <body> 
 
    \t <div id="sidebar"> 
 
    \t \t <div id="text"> 
 
    \t \t \t <p>Now we are on the tutorial field. Here, we will teach you how to drive your car.</p><br /> 
 
    \t \t \t <p>In this game, you drive by typing. You will type every single letter, number and punctuation in this box to move your car.</p> 
 
    \t \t </div> 
 
    \t \t <div id="textTyped"></div> 
 
    \t </div> 
 

 
    \t <div id="map"> 
 
    \t \t <img id="player1" src="https://www.lamborghini.com/en-en/sites/en-en/files/DAM/lamborghini/gateway-family/aventador/cars/aventador-coupe.png" alt="Lamborghini"> 
 
     \t </div> 
 
    \t 
 
    \t <script src="typingGame.js" type="text/javascript"></script> 
 
    </body> 
 
    </html>

+0

它的工作原理!谢谢詹姆斯!我将研究keyCode和charCode,以及onkeydown和onkeypress。 – Hao

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