我用户界面生成器来布局我的视图和图像视图。我在视图上放置了一个imageView并将其设置为出口。问题是,不管是什么尺寸图像(768 * 1024,1024 * 700)我在程序中设置:如何根据图像的大小动态设置imageView的大小
self.imageView.image = [UIImage imageNamed:self.filename];
的尺寸在屏幕上始终是我在设置ImageView的大小界面生成器。如何根据图像的大小动态设置imageView的大小?谢谢!
我用户界面生成器来布局我的视图和图像视图。我在视图上放置了一个imageView并将其设置为出口。问题是,不管是什么尺寸图像(768 * 1024,1024 * 700)我在程序中设置:如何根据图像的大小动态设置imageView的大小
self.imageView.image = [UIImage imageNamed:self.filename];
的尺寸在屏幕上始终是我在设置ImageView的大小界面生成器。如何根据图像的大小动态设置imageView的大小?谢谢!
喜欢的东西:
UIImageView *imageView = [[UIImageView alloc] init];
UIImage *image = [UIImage imageNamed:@"image.png"];
CGSize imageSize = [image size];
imageView.frame = CGRectMake(0, 0, imageSize.width, imageSize.height);
UIImage *image = [UIImage imageNamed:self.filename];
CGFloat width = image.size.width;
CGFloat height = image.size.height;
self.imageView.frame = CGRectMake(x, y , width, height);
UIImage *buttonImage2=[UIImage imageNamed:@"blank_button_blue.png"];
oButton=[[UIButton alloc] init];
// [oButton setImage:buttonImage2 forState:UIControlStateNormal];
[oButton setFrame:CGRectMake(0, 0, buttonImage2.size.width, buttonImage2.size.height)];
UIImage* sourceImage = [UIImage imageNamed:self.filename];;
CGRect rect;
rect.size.width = CGImageGetWidth(sourceImage.CGImage);
rect.size.height = CGImageGetHeight(sourceImage.CGImage);
[ yourimageview setframe:rect];
你可以继承你的形象和做eachTime以下重写新的图像设置:
@interface MyImageSubClass : UIImageView;
@end
@implementation MyImageSubClass
- (void)setImage:(UIImage *)image {
// Let the original UIImageView parent class do its job
[super image];
// Now set the frame according to the image size
// and keeping the original position of your image frame
if (image) {
CGRect r = self.frame;
CGSize imageSize = [image size];
self.frame = (r.origin.x, r.origin.y, imageSize.width, imageSize.height);
}
}
@end