1
我有一个类TileGrid
持有。访问向量中的Tile
对象,但我无法更改其属性?对于完成的缘故,这里有所有相关类:为什么我无法更改矢量中的对象?
tilegrid.h
#include <vector>
#include "tile.h"
class TileGrid {
public:
TileGrid();
TileGrid(unsigned int rows, unsigned int cols);
virtual ~TileGrid();
unsigned int getRows() const { return rows_; };
unsigned int getCols() const { return cols_; };
Tile atIndex(unsigned int row, unsigned int col) const { return tiles_[row].at(col); };
private:
std::vector< std::vector<Tile> > tiles_;
unsigned int rows_;
unsigned int cols_;
};
tilegrid.cpp
#include "tilegrid.h"
TileGrid::TileGrid() : rows_(0), cols_(0) {
}
TileGrid::TileGrid(unsigned int rows, unsigned int cols) : rows_(rows), cols_(cols) {
tiles_.clear();
for (unsigned int y = 0; y < rows_; y++) {
std::vector<Tile> horizontalTiles;
for (unsigned int x = 0; x < cols_; x++) {
horizontalTiles.push_back(Tile());
}
tiles_.push_back(horizontalTiles);
}
}
TileGrid::~TileGrid() {
}
tile.h
class Tile {
public:
Tile();
virtual ~Tile();
bool isActive() const { return isActive_; };
void setActive(bool status) { isActive_ = status; };
private:
bool isActive_;
};
tile.cpp
#include "tile.h"
Tile::Tile() : isActive_(false) {
}
Tile::~Tile() {
}
的main.cpp
#include "tilegrid.h"
#include <iostream>
int main() {
TileGrid tg(20, 20);
for (unsigned int i = 0; i < tg.getRows(); i++) {
for (unsigned int j = 0; j < tg.getCols(); j++) {
if (tg.atIndex(i, j).isActive()) {
std::cout << i << "," << j << " is active" << std::endl;
} else {
std::cout << i << "," << j << " is NOT active" << std::endl;
}
}
}
// This is all working. But when I for example use the setActive function, nothing changes:
tg.atIndex(1, 0).setActive(true);
// When I print it again, the values are still the ones that were set in the constructor
for (unsigned int i = 0; i < tg.getRows(); i++) {
for (unsigned int j = 0; j < tg.getCols(); j++) {
if (tg.atIndex(i, j).isActive()) {
std::cout << i << "," << j << " is active" << std::endl;
} else {
std::cout << i << "," << j << " is NOT active" << std::endl;
}
}
}
return 0;
}
我对所有这些代码真的对不起......我试图保持它尽可能短,但我认为它会更好张贴这一切!
所以是的,我的问题是setActive
函数。当我创建一个Tile
并调用它的setActive
函数时,一切正常,但当我通过TileGrid
对象调用它时,它不会。
我试图解决这个问题,我自己几个小时,我不能再想直了。我真的很绝望,你可以看看,也许帮助我吗?
你可能需要一个const和一个非const的。 const一个返回一个const引用。 – Roddy
同意,在某些情况下,你可能需要const版本,'const Tile&atIndex(unsigned int row,unsigned int col)const'。 – marcinj
噢我的,非常感谢你<3我试图使用引用,但这个愚蠢的const总是给出一个神秘的编译器错误,我不知道该怎么改变。我现在感到有些尴尬:/ –