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我有一个简单的UIViewAnimation,一旦我的视图被加载就被调用。 但是,无论我将其作为延迟的值放在什么位置,它都会被忽略,并且动画立即播放。UIViewAnimation立即播放,延迟被忽略
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:100.0];
[UIView setAnimationDelay:2.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(faceRight:finished:context:)];
_chooseLabelContainer.center = CGPointMake(originalCenter.x, 0 - _chooseLabelContainer.frame.size.height);
[UIView commitAnimations];
更新:作为一个测试,我mangeled此方案及以下的非延迟动画瞬间发生,但如预期调度队列中的一个动画加班! UIView * objectToAnimate = self.hudController - > _ chooseLabelContainer;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2 * NSEC_PER_SEC), dispatch_get_current_queue(), ^{
[UIView animateWithDuration:5.0 delay:2.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
NSLog(@"Start Dispatch %@", NSStringFromCGPoint(objectToAnimate.center));
objectToAnimate.center = CGPointMake(objectToAnimate.center.x, objectToAnimate.center.y+90);
}completion:^(BOOL done){
NSLog(@"Done Dispatch");
}];
});
[UIView animateWithDuration:5.0 delay:2.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
NSLog(@"Start %@", NSStringFromCGPoint(objectToAnimate.center));
objectToAnimate.center = CGPointMake(objectToAnimate.center.x, objectToAnimate.center.y+30);
}completion:^(BOOL done){
NSLog(@"Done");
}];
同样的问题 - 我有原来,只是切换到“老在调试过程中 – 1dayitwillmake
@ 1dayitwillmake你究竟在哪里放这段代码? –
这个视图控制器的转换之后,在viewDidAppear函数 – 1dayitwillmake