2017-09-07 34 views
0

创建一个初始的cocos2d Lua项目后,但得到以下错误错误。您确定您的NDK_MODULE_PATH变量已正确定义吗?

错误信息

Android NDK: /Users/beck/Documents/Cocos2d-x/Hello_CocosLua/frameworks/runtime-src/proj.android-studio/app/jni/Android.mk: Cannot find module with tag 'scripting/lua-bindings/proj.android' in import path  
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?  
Android NDK: The following directories were searched:  
Android NDK:   
/Users/beck/Documents/Cocos2d-x/Hello_CocosLua/frameworks/runtime-src/proj.android-studio/app/jni/Android.mk:25: *** Android NDK: Aborting. . Stop. 
+1

那么,你确定吗?它看起来好像不是。 –

+0

[为cocos2dx Android设置NDK \ _MODULE \ _PATH]的可能重复(https://stackoverflow.com/questions/20045033/set-ndk-module-path-for-cocos2dx-android) –

回答

0

修复通过添加以下到Android.mk。

正确地导入个人路径“cocos2d-x”,“cocos2d-x/external”,“cocos2d-x/cocos”。

$(呼叫进口增加路径,$(LOCAL_PATH)/../../../../的cocos2d-x)的

$(呼叫进口增加路径,$(LOCAL_PATH )/../../../../ cocos2d-x/external)

$(调用import-add-path,$(LOCAL_PATH)/../../../../) cocos2d-x/cocos)

0

当主核心版本和扩展版本不匹配时会发生这些错误。不要忘记通过执行python脚本来下载外部扩展; download-deps.py