1
我想绘制使用D3D9的位图..我在这里得到的代码,它的工作。它确实吸引了我的盒子和图像,但是当我只画框时,我得到了60左右的fps。当我取消注释绘制位图的代码时,我在5-30之间获得了fps,并且它非常滞后。我的代码有什么问题?使用D3D9绘制纹理
private void D3D9Render()
{
do
{
Drawing.Device.Clear(D3D9.ClearFlags.Target, Color.FromArgb(0, 0, 0, 0), 1.0f, 0);
Drawing.Device.BeginScene();
Drawing.DrawText("Fps : " + Fps.CalculateFrameRate().ToString(), Drawing.Width - 72, 220, Color.White);
Drawing.DrawBox(v.X, v.Y, 90, 7);
/*
Drawing.DrawTexture(new Bitmap("test.jpg"));
Drawing.Sprite.Begin(D3D9.SpriteFlags.None);
Drawing.Sprite.Draw(Drawing.Texture, Drawing.TextureSize,
new Vector3(0, 0, 0),
new Vector3(v.X-65, v.Y-55, v.Z), Color.White);
Drawing.Sprite.End();
*/
Drawing.Device.EndScene();
Drawing.Device.Present();
} while (true);
}
public static void DrawTexture(Bitmap image)
{
Texture = new Texture(Device, image, Usage.None, Pool.Managed);
using (Surface surface = Texture.GetSurfaceLevel(0))
{
SurfaceDescription surfaceDescription = surface.Description;
TextureSize = new Rectangle(0, 0,
surfaceDescription.Width,
surfaceDescription.Height);
}
}
您不应该从每个文件的每个帧读取纹理。在循环之前做一次。 –