我想为我创建的游戏创建一个GUI,最初这个游戏是基于控制台的,但是我试图提高我的技能并添加一个GUI。使用Eclipse WindowBuilder创建一个GUI
我已经成功地添加一个按钮,并添加一个事件处理程序,以便在单击按钮时,代码将运行,但是,我不知道......
由于基于控制台的,在我的游戏以前我会将我的主要方法中的所有代码粘贴到GUI部分,然后如何让它将我用于文本框的文本打印出来,然后如何让它显示按钮(在这种情况下,攻击,防守或逃跑)。
我也想知道如何让代码等待用户点击其中一个按钮,然后当按钮被点击时我该如何运行代码。
这是我在我的主要方法中的代码。这很长。
import java.util.Scanner;
import java.util.Random;
import java.util.concurrent.TimeUnit;
public class Start {
public static void main(String[] args) throws InterruptedException {
Scanner reader = new Scanner(System.in);
Random Randint = new Random();
int level = playerstats.level;
int experiance = playerstats.experiance;
int defence = playerstats.defence;
int levelcap = playerstats.levelcap;
int attackBase = playerstats.attackbase;
int agility = playerstats.agility;
String location = "Hell";
int health = 100;
int defended = 0;
Boolean alive = true;
if (alive = true) {
while (alive) {
if (experiance >= levelcap) {
level++;
experiance = experiance * 2;
attackBase = attackBase + 5;
}
boolean enemyalive = false;
byte Choice;
int fleeattempt;
System.out.println("You're still alive. Surprising.");
System.out.println("Your current level is " + level + " you require " + (levelcap - experiance)
+ " more experiance to level up");
System.out.println("Press enter to continue walking");
reader.nextLine();
System.out.println("You've encountered an enemy!");
int enemyencountered = Randint.nextInt(1);
if (enemyencountered == 0) {
enemyencountered = enemyencountered + 1;
} else {
}
enemyalive = true;
while (enemyalive) {
switch (enemyencountered) {
case 1:
int enemyhealth = goblin.health;
int enemydefence = goblin.defence;
String enemyname = goblin.name;
int enemyagility = goblin.agility;
while (enemyalive) {
if (defended == 1) {
defence = defence - 5;
defended = 0;
}
TimeUnit.SECONDS.sleep(1);
System.out.println("You have encountered a " + enemyname);
TimeUnit.SECONDS.sleep(1);
System.out.println("You have " + health + " remaining HP");
TimeUnit.SECONDS.sleep(1);
System.out.println("It has " + enemyhealth + " Remaining HP");
System.out.println("1. attack");
System.out.println("2. Inspect Enemy");
System.out.println("3. Defend");
System.out.println("4. Flee");
System.out.println("5. Quit.");
Choice = reader.nextByte();
switch (Choice) {
case 1:
int Hit = attackBase - enemydefence;
int attack = Randint.nextInt(Hit);
System.out.println("You hit the enemy for " + attack);
enemyhealth = enemyhealth - attack;
if (enemyhealth <= 0) {
System.out.println(enemyname + " has been killed! Welldone!");
enemyalive = false;
}
break;
case 2:
System.out.println(enemyname + " has " + enemydefence + " defence");
break;
case 3:
System.out.println("You prepare yourself for the enemies attack!");
defence = defence + 5;
defended = 1;
break;
case 4:
System.out.println("You're trying to flee. Coward!");
TimeUnit.SECONDS.sleep(1);
fleeattempt = Randint.nextInt(agility);
if (fleeattempt > enemyagility) {
System.out.println("You successfuly Escape!");
enemyalive = false;
} else {
System.out.println("You accidently fall over while trying to escape.");
TimeUnit.SECONDS.sleep(1);
health = health - 5;
System.out.println("You lose 5 HP.");
}
break;
case 5:
System.out.println("Quitting, eh?... Well, bye!");
alive = false;
enemyalive = false;
break;
}
if (enemyalive) {
int enemyattack;
enemyattack = goblin.baseattack;
int enemydamage = Randint.nextInt(enemyattack);
health = health - enemydamage;
System.out.println(enemyname + " Has hit you for " + enemydamage + " HP!");
}
}
}
}
}
}
}
}
根据Java命名约定,变量名应该以小写字母开头。以这种方式阅读代码是非常困难的。请修复。 – user1803551
我已将所有的变量小写。 –
“playerstats”和“goblin”的定义在哪里?这不是[SSCCE](http://sscce.org/)。 –