2016-06-14 126 views
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在我的编辑日志中,我有下面的信息。当我构建到iOS,然后存档并上传到testflight时,我的构建版本为175MB。 75 MB是否不包括.dlls?我如何找到这些.dll的大小以尝试消除较大的?减少Unity游戏iOS应用尺寸

Textures  53.0 mb 70.4% 
Meshes  5.7 mb  7.6% 
Animations 249.3 kb 0.3% 
Sounds  10.1 mb 13.5% 
Shaders  60.9 kb 0.1% 
Other Assets 486.9 kb 0.6% 
Levels  750.7 kb 1.0% 
Scripts  613.1 kb 0.8% 
Included DLLs 4.1 mb  5.4% 
File headers 248.2 kb 0.3% 
Complete size 75.2 mb 100.0% 

Mono dependencies included in the build 
Dependency assembly - Boo.Lang.dll 
Dependency assembly - Mono.Security.dll 
Dependency assembly - System.Core.dll 
Dependency assembly - System.dll 
Dependency assembly - mscorlib.dll 
Dependency assembly - UnityEngine.Advertisements.dll 
Dependency assembly - UnityEngine.UI.dll 
Dependency assembly - UnityEngine.Networking.dll 
Dependency assembly - UnityEngine.Analytics.dll 
Dependency assembly - GETween.dll 
Dependency assembly - Assembly-CSharp-firstpass.dll 
Dependency assembly - Assembly-CSharp.dll 
Dependency assembly - Assembly-UnityScript.dll 
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它可能是测试飞行不做任何形式的应用程序稀释,如应用程序商店,所以应用程序将包括一个32位和64位二进制文​​件,人为地夸大你的应用程序的大小 – Fonix

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不知道这是否会工作,但也许去你的构建设置和有效的体系结构下,除了arm64之外的所有东西,看看应用程序大小是否有所不同,如果它确实表明你的应用程序真的有多大 – Fonix

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只用arm64构建电话就可以在手机上生成114mb应用程序。立即归档并上传到testflight –

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