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在我的编辑日志中,我有下面的信息。当我构建到iOS,然后存档并上传到testflight时,我的构建版本为175MB。 75 MB是否不包括.dlls?我如何找到这些.dll的大小以尝试消除较大的?减少Unity游戏iOS应用尺寸
Textures 53.0 mb 70.4%
Meshes 5.7 mb 7.6%
Animations 249.3 kb 0.3%
Sounds 10.1 mb 13.5%
Shaders 60.9 kb 0.1%
Other Assets 486.9 kb 0.6%
Levels 750.7 kb 1.0%
Scripts 613.1 kb 0.8%
Included DLLs 4.1 mb 5.4%
File headers 248.2 kb 0.3%
Complete size 75.2 mb 100.0%
Mono dependencies included in the build
Dependency assembly - Boo.Lang.dll
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.Advertisements.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - UnityEngine.Analytics.dll
Dependency assembly - GETween.dll
Dependency assembly - Assembly-CSharp-firstpass.dll
Dependency assembly - Assembly-CSharp.dll
Dependency assembly - Assembly-UnityScript.dll
它可能是测试飞行不做任何形式的应用程序稀释,如应用程序商店,所以应用程序将包括一个32位和64位二进制文件,人为地夸大你的应用程序的大小 – Fonix
不知道这是否会工作,但也许去你的构建设置和有效的体系结构下,除了arm64之外的所有东西,看看应用程序大小是否有所不同,如果它确实表明你的应用程序真的有多大 – Fonix
只用arm64构建电话就可以在手机上生成114mb应用程序。立即归档并上传到testflight –