我有一个暂停IBAction &一个简历IBAction,都是用于按钮的,但我有我在游戏期间收集的游戏点数。如何在暂停IBAction &中将不同的游戏点整数值存储到继续IBAction方法中。在IBAction中存储整数并将它们传递给另一个IBAction
注意:暂停IBAction使所有NSTIMERS无效,并且恢复IBAction重新创建它们。
我有一个暂停IBAction &一个简历IBAction,都是用于按钮的,但我有我在游戏期间收集的游戏点数。如何在暂停IBAction &中将不同的游戏点整数值存储到继续IBAction方法中。在IBAction中存储整数并将它们传递给另一个IBAction
注意:暂停IBAction使所有NSTIMERS无效,并且恢复IBAction重新创建它们。
对象的实例变量只是为了帮助,我找到了一个快速的解决方案....但我敢肯定有一个更清洁方法:
在在vc.h:
NSMutableArray storeVariables;
在vc.m
int a, b, c, d;
- (void)viewDidLoad
{
[super viewDidLoad];
a=0;
b=0;
c=0;
d=0;
storeVariables = [[NSMutableArray alloc] init];
}
-(IBAction)pauseButton:(id)sender{
a=3;
b=4;
c=5;
d=6;
[storeVariables addObject:[NSNumber numberWithInt:a]];
[storeVariables addObject:[NSNumber numberWithInt:b]];
[storeVariables addObject:[NSNumber numberWithInt:c]];
[storeVariables addObject:[NSNumber numberWithInt:d]];
NSLog(@"%d, %d, %d, %d", storeVariables[0], storeVariables[1], storeVariables[2], storeVariables[3]);
}
-(IBAction)resumeButton:(id)sender{
a = [storeVariables[0]];
b = [storeVariables[1]]
c = [storeVariables[2]]
d = [storeVariables[3]]
NSLog(@"%d, %d, %d, %d", a, b, c, d);
storeVariables = [[NSMutableArray alloc] init];
}
太棒了!谢谢,这真的有帮助!我唯一的主要区别是没有两次实例化Array,我只是清除旧的值!这非常有帮助!我将在未来为任何可能需要它的人添加我的代码 – 1QuickQuestion
IBAction是代码。它不能存储任何东西。您需要保存在某个地方你的状态一样,实现IBAction为
这是什么工作: 的.h文件 -
@interface ViewController2 : UIViewController{
NSMutableArray *savedScoreData;
int PlayTimer;
int timeMinute;
int bonusPts;
int enemykill;
}
的.m文件级
- (void)viewDidLoad {
PlayTimer = 0;
timeMinute = 0;
bonusPts = 0;
timeMinute = 0;
savedScoreData = [[NSMutableArray alloc] init];
}
- (IBAction)pauseButton:(id)sender {
NSLog(@"pause-before: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
[GameTimer invalidate]; //this constantly changes the PlayTimer & timeMinute variables
[characterTimer invalidate];
[enemyTimer invalidate]; //this constantly changes the enemyKill & bonusPts variables
[_bonusImgHolder removeFromSuperview];
if([_soundEnable isEqualToString:@"YES"]){
[_player2 pause];
}
//NSLog(@"%tu",_player2.playing);
_resumeButton.hidden = NO;
_pauseButton.hidden = YES;
NSLog(@"pause-after: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
//[sender num :PlayTimer];
[savedScoreData addObject:[NSNumber numberWithInteger: PlayTimer]];
[savedScoreData addObject:[NSNumber numberWithInteger: timeMinute]];
[savedScoreData addObject:[NSNumber numberWithInteger: enemykill]];
[savedScoreData addObject:[NSNumber numberWithInteger: bonusPts]];
NSLog(@"%i", [savedScoreData[0] intValue]);
NSLog(@"%d", [savedScoreData[1] intValue]);
NSLog(@"%d", [savedScoreData[2] intValue]);
NSLog(@"%d", [savedScoreData[3] intValue]);
}
- (IBAction)resumeButton:(int)pauseButton{
NSLog(@"resume-before: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
PlayTimer = [savedScoreData[0] intValue];
timeMinute = [savedScoreData[1] intValue];
enemykill = [savedScoreData[2] intValue];
bonusPts = [savedScoreData[3] intValue];
NSLog(@"%d", (int)enemykill);
_resumeButton.hidden = YES;
_pauseButton.hidden = NO;
if([_soundEnable isEqualToString:@"YES"]){
[_player2 play];
}
GameTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(CollectPoints) userInfo:nil repeats:YES];
characterTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(Jumping) userInfo:nil repeats:YES];
enemyTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(enemyTravel) userInfo:nil repeats:YES];
NSLog(@"resume-after: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
[savedScoreData removeAllObjects];
}
存储它作为类的成员变量到所述IBActions与相关联。并阅读一本关于面向对象编程的初学者书。不要粗鲁,但这是非常非常非常基本的东西,如果你不得不问这样的东西,你不会很远,所以请你帮个忙,阅读一些入门教程。 – Gruntcakes
你能提供一个例子吗? – 1QuickQuestion