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经过大约一个小时的灾难和我的代码修改后,我似乎无法让我的敌人精灵在平台上来回移动。所以任何帮助,将不胜感激:d如何让精灵在pygame的平台上来回移动?
测试文件,特制超快速....
import pygame, sys, os
GAME_TITLE = "GAME"
WINDOW_WIDTH, WINDOW_HEIGHT = 1280, 720
BLACK = (0, 0, 0)
BLUE = (0, 255, 0)
RED = (255, 0, 0)
FPS = 60
ENEMY_ACC = 0.3
ENEMY_FRICTION = -0.12
ENEMY_GRAVITY = 0.5
vec = pygame.math.Vector2
class Platform(pygame.sprite.Sprite):
def __init__(self, game, x, y, w, h):
pygame.sprite.Sprite.__init__(self)
self.game = game
self.group = self.game.platform_list
self.image = pygame.Surface((1280, 100))
self.rect = self.image.get_rect()
pygame.draw.rect(self.image, RED, (x, y, w, h))
class Enemy(pygame.sprite.Sprite):
def __init__(self, game, pos):
pygame.sprite.Sprite.__init__(self)
self.game = game
self.group = self.game.enemy_list
self.image = pygame.Surface((100, 100))
pygame.draw.rect(self.image, BLUE, (200, 200, 100, 100))
self.rect = self.image.get_rect()
self.pos = vec(pos)
self.rect.center = self.pos
self.vel = vec(0, 0)
self.acc = vec(0, 0)
self.direction = "R"
self.engage = False
def update(self):
hits = pygame.sprite.spritecollide(self, self.game.platform_list, False)
if hits:
plat_right = hits[0].rect.right
plat_left = hits[0].rect.left
self.pos.y = hits[0].rect.top
self.vel.y = 0
if self.direction == "R" and not self.engage:
if self.rect.right >= plat_right:
self.direction = "L"
self.acc.x = -ENEMY_ACC
if self.direction == "L" and not self.engage:
if self.rect.left <= plat_left:
self.direction = "R"
self.acc.x = -ENEMY_ACC
self.acc.x += self.vel.x * ENEMY_FRICTION
self.vel += self.acc
self.pos += self.vel + 0.5 * self.acc
self.rect.midbottom = self.pos
self.acc = vec(0, ENEMY_GRAVITY)
class Game:
def __init__(self):
pygame.init()
pygame.mixer.init()
pygame.font.init()
os.environ['SDL_VIDEO_CENTERED'] = '1'
pygame.display.set_caption(GAME_TITLE)
self.window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
self.clock = pygame.time.Clock()
self.platform_list = pygame.sprite.Group()
self.enemy_list = pygame.sprite.Group()
def run(self):
enemy = Enemy(self, (200, 500))
self.enemy_list.add(enemy)
platform = Platform(self, 0, 620, 1280, 100)
self.platform_list.add(platform)
while True:
self.events()
self.update()
self.draw()
def events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
def update(self):
self.enemy_list.update()
def draw(self):
self.window.fill(BLACK)
self.platform_list.draw(self.window)
self.enemy_list.draw(self.window)
pygame.display.flip()
def main():
g = Game()
g.run()
if __name__ == "__main__":
main()
你让我们很难帮你,如果你不给我们一个可执行[MCVE(https://stackoverflow.com/help/mcve),我们可以测试和调试。 – skrx
如果需要,我可以提供更多的代码,我相信我已经提供了必要的代码来识别问题。 –
但是,如果有必要,我会开始制作一个测试文件。 –