2
我有一个密码对话框类,当他们想要删除或添加时要求输入密码。我想要的是可以一次又一次地重复使用这个对话框。
继承人我的密码的对话框类看起来像
如何使用DialogFragment返回true或false?
public static class myPasswordDialog extends DialogFragment {
@NonNull
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
LayoutInflater inflater = getActivity().getLayoutInflater();
builder.setView(inflater.inflate(R.layout.password_dialog, null))
.setPositiveButton(R.string.delete, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
EditText passField = (EditText) ((AlertDialog) dialog).findViewById(R.id.password);
String password = passField.getText().toString();
if (password.matches(getString(R.string.pass_key))) {
//it should do something when it is correct
} else {
Toast.makeText(getActivity(), "Wrong Password", Toast.LENGTH_SHORT).show();
}
}
})
.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.dismiss();
}
});
return builder.create();
}
}
,这是我怎么称呼我的密码类
deletebtn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
myPasswordDialog mPasswordDialog = new myPasswordDialog();
mPasswordDialog.show(getFragmentManager(), "delete");
}
});
我心目中是该片段将返回一个布尔值,如果他们输入正确的或错误的密码。但是我能以什么方式做到这一点?
感谢队友。我刚刚意识到我可以使用:D –