2013-02-27 73 views
0

我正在做下面的代码。问题是,当我在滚动一个单元将会无形部分,当我们再次来到可见部分细胞的子视图都走了样标签等细胞subviews消失,而滚动的uitableview

代码:

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { 

    static NSString *CellIdentifier = @"playcell"; 
    CustomCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; 
    if (cell == nil) { 
     [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; 
    } 
    if (indexPath.section == 0) { 
     if (indexPath.row == 0) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"header.png"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 
     }else if (indexPath.row == self.yourTurnPlayList.count +1) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"footer.png"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 

     } 
     else { 
      int pathValue = indexPath.row -1 ; 
      if (pathValue > (-1) && pathValue < self.yourTurnPlayList.count) { 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateNormal]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateHighlighted]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateSelected]; 

       GamePlay *gamePlay = [self.yourTurnPlayList objectAtIndex:pathValue]; 
       cell.backgroundCellBtn.tag = pathValue; 
       cell.nameTextLbl.text = [self getCurrentPlayerFormattedName:gamePlay]; 
       cell.playtimeLbl.text = [NSString stringWithFormat:@"played %@",[Helper getLastPlayedStringFromUnixTime:gamePlay.lastMoveTime]]; 
      } 
     } 
    } else if (indexPath.section == 1) { 
     if (indexPath.row == 0) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"header2"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 
     }else if (indexPath.row == self.theirTurnPlayList.count +1) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"footer2.png"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 

     } 
     else { 
      int pathValue = indexPath.row -1 ; 
      if (pathValue > (-1) && pathValue < self.theirTurnPlayList.count) { 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateNormal]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateHighlighted]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateSelected]; 
       cell.backgroundCellBtn.userInteractionEnabled = NO; 
       GamePlay *gamePlay = [self.theirTurnPlayList objectAtIndex:pathValue]; 
       cell.nameTextLbl.text = [self getCurrentPlayerFormattedName:gamePlay]; 
       cell.playtimeLbl.text = [NSString stringWithFormat:@"%@",[Helper getLastPlayedStringFromUnixTime:gamePlay.lastMoveTime]]; 
      } 
     } 
    } 

    return cell; 
} 
+0

时,每个单元有代码相同的设计?,否则使用不同的CellIdentifier对不同势细胞 – NANNAV 2013-02-27 04:05:01

回答

1

由于电池是由你隐藏。当他们重新使用,他们是隐藏的,所以你sholud设置隐藏是NO,重复使用

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { 

    static NSString *CellIdentifier = @"playcell"; 
    CustomCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; 
    if (cell == nil) { 
     [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; 
    } 
    if (indexPath.section == 0) { 
     if (indexPath.row == 0) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"header.png"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 
     }else if (indexPath.row == self.yourTurnPlayList.count +1) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"footer.png"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 

     } 
     else { 
      int pathValue = indexPath.row -1 ; 
      if (pathValue > (-1) && pathValue < self.yourTurnPlayList.count) { 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateNormal]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateHighlighted]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateSelected]; 

       GamePlay *gamePlay = [self.yourTurnPlayList objectAtIndex:pathValue]; 
       cell.backgroundCellBtn.tag = pathValue; 
       cell.nameTextLbl.text = [self getCurrentPlayerFormattedName:gamePlay]; 
       cell.playtimeLbl.text = [NSString stringWithFormat:@"Last played %@",[Helper getLastPlayedStringFromUnixTime:gamePlay.lastMoveTime]]; 

       //add these 
       cell.nameTextLbl.hidden = NO; 
       cell.playtimeLbl.hidden = NO; 
       cell.lineSperatorImageView.hidden = NO; 
      } 
     } 
    } else if (indexPath.section == 1) { 
     if (indexPath.row == 0) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"header2"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 
     }else if (indexPath.row == self.theirTurnPlayList.count +1) { 
      [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"footer2.png"] forState:UIControlStateNormal]; 
      cell.backgroundCellBtn.userInteractionEnabled = NO; 
      cell.nameTextLbl.hidden = YES; 
      cell.playtimeLbl.hidden = YES; 
      cell.lineSperatorImageView.hidden = YES; 

     } 
     else { 
      int pathValue = indexPath.row -1 ; 
      if (pathValue > (-1) && pathValue < self.theirTurnPlayList.count) { 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateNormal]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateHighlighted]; 
       [cell.backgroundCellBtn setBackgroundImage:[UIImage imageNamed:@"sample.png"] forState:UIControlStateSelected]; 
       cell.backgroundCellBtn.userInteractionEnabled = NO; 
       GamePlay *gamePlay = [self.theirTurnPlayList objectAtIndex:pathValue]; 
       cell.nameTextLbl.text = [self getCurrentPlayerFormattedName:gamePlay]; 
       cell.playtimeLbl.text = [NSString stringWithFormat:@"%@",[Helper getLastPlayedStringFromUnixTime:gamePlay.lastMoveTime]]; 

       //add these 
       cell.nameTextLbl.hidden = NO; 
       cell.playtimeLbl.hidden = NO; 
       cell.lineSperatorImageView.hidden = NO; 
      } 
     } 
    } 

    return cell; 
} 
+0

细胞没有隐藏我躲在细胞标签的第一个和最后一个..我认为得到它...试试 – 2013-02-27 04:21:54

+0

感谢它的工作..这是愚蠢的错误:( – 2013-02-27 04:33:49