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我一直在开发应用程序绘制,并且有它下面的代码:如何使用多线程在画布上绘图?
public class PainterView extends View implements DrawingListener {
private Context context;
private Painter painter;
private Bitmap background;
private Bitmap bitmap;
private Paint bitmapPaint;
private Path path;
private Paint paint;
private float x;
private float y;
public PainterView(Context context, Painter painter) {
super(context);
this.context = context;
this.painter = painter;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
if (bitmap != null) {
canvas.drawBitmap(background, 0, 0, bitmapPaint);
canvas.drawBitmap(bitmap, 0, 0, bitmapPaint);
canvas.drawPath(path, paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
x = event.getX();
y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
painter.touchStart(x, y);
break;
case MotionEvent.ACTION_MOVE:
painter.touchMove(x, y);
break;
case MotionEvent.ACTION_UP:
painter.touchUp();
break;
}
return true;
}
@Override
public void onPictureUpdate(Bitmap background, Bitmap bitmap, Paint bitmapPaint, Path path, Paint paint) {
this.background=background;
this.bitmap = bitmap;
this.bitmapPaint = bitmapPaint;
this.path = path;
this.paint = paint;
invalidate();
}
public void setPainter(Painter painter) {
this.painter = painter;
}
}
此代码捕获所有触摸事件,发送此事件的模型,这节省坐标和发送的位图来查看图纸。
我正在使用此代码,它工作良好,但我的客户告诉我,绘图不是在一些地方平滑地休息或失踪。所以我需要为它使用多线程。所以,请告诉我,我该怎么做?或者我可以用另一种方式提高生产力?