2014-05-01 68 views
2

我想在iOS应用程序中缩放一个四元组。它不需要基于四边形的中心进行缩放,而是基于捏的质心进行缩放。如何准确放大捏手势上的特定点(多捏)?

我能够正确地做到这一点 - 但仅限于第一个捏手势。在后来的捏手势,它的工作原理,但它漂移一点点,似乎不太准确。我无法弄清楚该做什么。

围绕这个问题有几个SO问题,并且我经历了大多数(如果不是全部的话)。他们没有一个能准确解决我的问题。

另请注意,我正在缩放和翻译一个四边形(渲染为GLKView),而不是视图本身。我见过的大多数解决方案都是直接转换视图。

下面是缩放手势和处理代码: 首先在viewDidLoad中:

UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] 
              initWithTarget:self action:@selector(respondToPinchGesture:)]; 
pinchRecognizer.cancelsTouchesInView = YES; 
pinchRecognizer.delaysTouchesEnded = NO; 
[glView addGestureRecognizer:pinchRecognizer]; 

凡glView是GLKView对象。 和处理程序:

- (IBAction)respondToPinchGesture:(UIPinchGestureRecognizer *)recognizer{ 

    if (recognizer.state == UIGestureRecognizerStateEnded || [recognizer numberOfTouches] < 2) return; 

    if (recognizer.state == UIGestureRecognizerStateBegan) { 
     point = [recognizer locationInView:glView]; 
     point.x *= glView.contentScaleFactor; 
     point.y *= glView.contentScaleFactor; 
     point.y = height - point.y; 

     anchor = GLKVector3Make(point.x, point.y, 0); 
     lastScale = 1.0; 
    } 

    if (fabs(recognizer.scale - lastScale) > 0.01){ 

     GLfloat scale = 1.0 - (lastScale - recognizer.scale); 
     lastScale = recognizer.scale; 

     new_anchor_point = anchor; 
     new_anchor_point = GLKVector3MultiplyScalar(new_anchor_point, scale); 
     GLKVector3 translate = GLKVector3Subtract(anchor, new_anchor_point); 

     path.transform = GLKMatrix4TranslateWithVector3(path.transform, translate); 
     path.transform = GLKMatrix4Scale(path.transform, scale, scale, 0); 

     cumulative_translate = GLKVector3Add(cumulative_translate, translate); 
    } 

} 

任何指针赞赏。我有2天的时间,甚至一个模糊的建议可能会有所帮助。

回答

-1

我设法用这个来解决:

-(GLKVector3)get_touch_point_on_view:(UIGestureRecognizer *)recognizer{ 
    CGRect bounds = [glView bounds]; 
    CGPoint point = [recognizer locationInView:glView]; 
    point.y = bounds.size.height - point.y; 
    return GLKVector3Make((point.x * glView.contentScaleFactor - total_translation.x)/total_scale, 
            (point.y * glView.contentScaleFactor - total_translation.y)/total_scale, 0); 
} 
- (void)respondToPinchGesture:(UIPinchGestureRecognizer *)recognizer{ 
    if (recognizer.state == UIGestureRecognizerStateBegan) { 
     lastScale = 1.0; 
    } 

    [self get_touch_point_on_view:recognizer]; 

    if (fabs(recognizer.scale - lastScale) > 0.01){ 

     GLfloat scale = 1.0 - (lastScale - recognizer.scale); 
     lastScale = recognizer.scale; 
     total_scale *= scale; 

     path.transform = GLKMatrix4TranslateWithVector3(path.transform, centroid); 
     path.transform = GLKMatrix4Scale(path.transform, scale, scale, 0); 
     path.transform = GLKMatrix4TranslateWithVector3(path.transform, GLKVector3Negate(centroid)); 
     total_translation = [self get_total_translation]; 

    } 
} 
0

你必须

  • 记得在RecognizerStateBegan先前的变换矩阵,
  • 构建新的变换矩阵为双指缩放假设之前尚未转化的观点或对象。
  • 然后,将两个矩阵连接在一起。这将是您转换对象或视图的最终矩阵。
+0

这是显而易见的。我很清楚可以进行缩放。问题是随后的夹点漂移。你真的应该详细阅读这个问题。 –