因此,我正在开发一个需要键盘输入的Flash项目。在舞台上有一个从上面看到的“车”实例应该是旋转和驱动旋转的方向。这是我已经把迄今在AS3:在AS3中获取键盘输入的问题
//Required stuff
import flash.ui.Keyboard;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.display.Stage;
import flash.display.MovieClip;
Car.addEventListener(Event.ENTER_FRAME, this.RunGame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
//Variables
var keys:Array = []
var vDrive:Number = 3; //Car's current base speed
var vx:Number = 0; //Speed along x axis
var vy:Number = 0; //Speed along y axis
var vMax:Number = 30; //Top speed
var vRot:Number = 3; //Rotation speed
var vAcc:Number = 1.1; //Factor for acceleration
var vDeAcc:Number = 0.90; //Factor for de-acceleration
//Game Loop
RunGame();
function RunGame():void
{
// Drive forwards
if (keys[Keyboard.UP])
{
if (vDrive < vMax)
vDrive += vAcc;
}
// Reverse
if (keys[Keyboard.DOWN])
{
if (vDrive > vMax)
vDrive *= vAcc;
}
// Turn right
if (keys[Keyboard.RIGHT])
{
Car.rotation += vRot;
}
// Turn left venstre
if (keys[Keyboard.LEFT])
{
Car.rotation -= vRot;
}
//Movement
// Friction
vDrive *= vDeAcc;
//Calculating movement vector
vx = vDrive * Math.cos(toRad(Car.rotation));
vy = vDrive * Math.sin(toRad(Car.rotation));
//Update car position
Car.x -= vx ;
Car.y -= vy;
}
然而,当我运行程序,箭头键似乎并没有做任何事情。 我也得到了以下编译器警告,这两个“onkeydown事件”和“的onkeyup”:
迁移问题:onKeyDown事件处理函数不是由Flash Player自动在ActionScript 3.0中运行时触发 。您 必须先注册此处理使用addEventListener (“的keyDown”,callback_handler)为该事件
试图增加它建议只是让错误的说法是没有定义callback_handler。 我现在陷入困境,试图弄清楚如何使键盘输入工作。有人知道吗?