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我基本上一个接一个地运行两个动画,并且它似乎以某种方式干扰了彼此或UIView。我的代码在5.0模拟器上工作得很好,但在4.3模拟器中遇到问题。动画块互相干扰
基本上我在屏幕上有一堆图像。
[UIView animateWithDuration:0.1f
delay:0.0f
options:UIViewAnimationOptionCurveEaseIn
animations:^(void) {
//resizing the frame to make it bigger (original size is the new bigger size)
self.frame = CGRectMake(point.x - originalSize.width/2, point.y - originalSize.height/2 , originalSize.width, originalSize.height);
}
completion:^(BOOL complete){
//I have a showArrow method that draws an arrow to the superview to show the user where to place their image
[self performSelector:@selector(showArrow) withObject:nil afterDelay:1];
}];
一旦该块完成,它运行showArrow,这只是显示一个跳跃箭头:
[UIView animateWithDuration:0.5f
delay:0.0f
options:UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat
animations:^(void) {
self.arrow.frame = CGRectMake(arrowOrigin.origin.x, arrowOrigin.origin.y - 200, arrow.frame.size.width, arrow.frame.size.height);
self.arrow.alpha = 0.5;
}
completion:NULL];
所以,正如我所说,这个作品当对象被触动,它在尺寸可扩展至完美地在我的iPad和5.0模拟器上,但在4.3中,一旦第一个动画运行,它似乎冻结了图像的平移手势或被触摸的能力。任何想法,这与什么呢?由于
非常感谢你,这个固定的问题! – user339946 2012-02-25 08:41:53