2013-07-26 69 views
1

当我运行模拟器时一切运行正常,但是一旦我在实际设备上运行我的游戏,游戏会在动画加载/启动时冻结一会儿。动画的性能问题

我不知道我做错了什么。 这里是加载动画代码:

function showAnimation(event, type, index) 

    if type == "explosion" then 
     sheetData = { width=100, height=100, numFrames=33, sheetContentWidth=1100, sheetContentHeight=300 } 
     mySheet = graphics.newImageSheet("media/animations/Explosion.png", sheetData) 
     sequenceData = { 
      { name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33 }, time=1050, loopCount = 1 } 
     } 
    elseif type == "smoke" then 
     -- choose from 5 smokes animations 
     sheetData = { width=100, height=100, numFrames=23, sheetContentWidth=500, sheetContentHeight=500 } 
     mySheet = graphics.newImageSheet("media/animations/smoke-" .. math.random(1,5) .. ".png", sheetData) 

     sequenceData = { 
      { name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23 }, time=math.random(555, 1110), loopCount = 1 } 
     } 
    elseif type == "fire" then 
     sheetData = { width=40, height=40, numFrames=89, sheetContentWidth=400, sheetContentHeight=360 } 
     mySheet = graphics.newImageSheet("media/animations/fire.png", sheetData) 

     sequenceData = { 
      { name = "fastRun", frames={ 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89 }, time=6000, loopCount = 1 } 
     } 
    end 

    animation[index] = display.newSprite(mySheet, sequenceData) 
    animation[index].name = type 
    animation[index].id = index 
    animation[index].x = event.x 
    animation[index].y = event.y 
    animation[index]:rotate(math.random(-360, 360)) -- randomly rotate animation 
    animation[index]:play() 

    -- clean up function 
    local function mySpriteListener(event) 
     if (event.phase == "ended") then 

      -- clean up invisibleTnt 
      if invisibleTnt ~= nil and animation[index] ~= nil then 
        ... 
      end 

      -- clean up fire flames 
      if flames ~= nil and animation[index] ~= nil then 
       ... 
      end 

      if animation[index] ~= nil then 
       --animation[index]:removeSelf() 
       animation[index]:getParent():remove(image) 
       animation[index] = nil 
      end 
     end 
    end 
    -- run clean up function 
    animation[index]:addEventListener("sprite", mySpriteListener) 
end 

回答

0

如果你要反复使用的图像,我会加载它们提前,然后就产生了精灵需要。这将节省将图像加载到内存并解析它的时间。