2013-03-22 26 views
1

我为我的64位Windows 7系统设置简单直接媒体层库。基本库在MinGW和Free Pascal都能正常工作,但目前我想包含SDL_gfx库。我发现的在线教程说,我必须为Windows系统构建我自己的DLL。 Link to the Tutorial. Chapter 4a is about GFXSDL_gfx 2.0.24 DLL是不是构建,使用MinGW

我按照步骤并相应地更改了makefile。但是当我在gfx文件夹中运行“mingw32-make”时,它会中止并显示错误消息“未定义引用'GFX_ALPHA_ADJUST_ARRAY'”。之后再次重复此消息,但指向源代码的不同部分。然后“ld.exe”中止消息“部分'.data'中的错误重定位地址0x0”。 “collect2.exe”也失败,因为“ld”返回1作为结束状态。然后生成文件抱怨,“目标配方”SDL_gfx.dll“失败”。

我拥有一台Linux笔记本电脑,所以我认为它可能有助于尝试编译所有内容,但我不知道可能有多复杂。所以基本上我会征求建议做什么。在调试方面,我重新安装了整个SDL库几次并进行了测试,如果它工作正常的话。另一个DLL,我安装(SDL_image.dll),也很好。

我已经在互联网上查看了预编译的DLL,但它们或者是过时的或者是32位系统。但如果没有其他的工作,这也可能是一个解决方案。我将发布makefile以及源代码的部分内容,这些变量也缺少。

生成文件

CC = gcc 
    AR=ar rc 
    RANLIB=ranlib 

    prefix=C:/ 
    bin_dir=$(prefix)/bin 
    include_dir=$(prefix)/include 
    lib_dir=$(prefix)/lib 

    CFLAGS = -O3 -march=athlon-xp -mmmx -msse -m3dnow -DBUILD_DLL -IC:/MinGW/include/SDL 
    LIBS = -LC:/MinGW/lib -lSDL 

    OBJS = SDL_framerate.o SDL_gfxPrimitives.o SDL_imageFilter.o SDL_rotozoom.o 

    STATIC_LIB=libSDL_gfx.a 
    IMPORT_LIB=libSDL_gfx.dll.a 
    SHARED_LIB=SDL_gfx.dll 

    all: $(STATIC_LIB) $(SHARED_LIB) 

    $(STATIC_LIB): $(OBJS) 
    $(AR) [email protected] $^ 
    $(RANLIB) [email protected] 

    $(SHARED_LIB): $(OBJS) 
gcc -s -shared -o [email protected] $^ -Wl,--enable-auto-import,--export-all -Wl,--out-implib=$(IMPORT_LIB) $(LIBS) 

    test: $(SHARED_LIB) $(STATIC_LIB) Test/TestFramerate.exe Test/TestFonts.exe 
    Test/TestGfxPrimitives.exe Test/TestImageFilter.exe Test/TestRotozoom.exe 

    Test/TestFramerate.exe: Test/TestFramerate.c 
gcc -c $^ -o Test/TestFramerate.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestFramerate.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestFonts.exe: Test/TestFonts.c 
gcc -c $^ -o Test/TestFonts.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestFonts.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestGfxPrimitives.exe: Test/TestGfxPrimitives.c 
gcc -c $^ -o Test/TestGfxPrimitives.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestGfxPrimitives.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestImageFilter.exe: Test/TestImageFilter.c 
gcc -c $^ -o Test/TestImageFilter.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestImageFilter.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestRotozoom.exe: Test/TestRotozoom.c 
gcc -c $^ -o Test/TestRotozoom.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestRotozoom.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    install: $(STATIC_LIB) $(SHARED_LIB) 
cp $(STATIC_LIB) $(SHARED_LIB) $(IMPORT_LIB) $(lib_dir) 
cp SDL_framerate.h SDL_gfxPrimitives.h SDL_imageFilter.h SDL_rotozoom.h $(include_dir)/SDL 

    uninstall: 
rm -f $(lib_dir)/$(STATIC_LIB) 
rm -f $(lib_dir)/$(SHARED_LIB) 
rm -f $(lib_dir)/$(IMPORT_LIB) 
rm -f $(include_dir)/SDL/SDL_framerate.h 
rm -f $(include_dir)/SDL/SDL_gfxPrimitives.h 
rm -f $(include_dir)/SDL/SDL_imageFilter.h 
rm -f $(include_dir)/SDL/SDL_rotozoom.h 

    clean: 
rm -f *.o *.a *.dll 
rm -f Test/*.o Test/*.exe 

从 'SDL_gfxPrimitives.c' 配件;线435-445和773-785

/*435-445*/ 
    #ifdef ALPHA_PIXEL_ADDITIVE_BLEND 
        A = (dA | GFX_ALPHA_ADJUST_ARRAY[alpha & 255]) << Ashift; // make destination less transparent... 
    #else 
        A = ((dA + ((((color & Amask) >> Ashift) - dA) * alpha >> 8)) << Ashift) & Amask; 
    #endif 
        *pixel |= A; 
       } 
      } 
     } 
     break; 
    #endif 

    /*773-785*/ 
    #ifdef ALPHA_PIXEL_ADDITIVE_BLEND 
         A = (dA | GFX_ALPHA_ADJUST_ARRAY[sA & 255]) << Ashift; // make destination less transparent... 
    #else 
         A = ((dA + ((sA - dA) * alpha >> 8)) << Ashift) & Amask; 
    #endif 
         *pixel |= A; 
        } 
       } 
      } 
     } 
    } 
    break; 
    #endif 

回答

2

您应按照以下步骤的Makefile修改:

1. 变化:

OBJS = SDL_framerate.o SDL_gfxPrimitives.o SDL_imageFilter.o SDL_rotozoom.o 

To: 

OBJS = SDL_framerate.o SDL_gfxBlitFunc.o SDL_gfxPrimitives.o SDL_imageFilter.o SDL_rotozoom.o 

2. 变化:

cp SDL_framerate.h SDL_gfxPrimitives.h SDL_imageFilter.h SDL_rotozoom.h $(include_dir)/SDL 

收件人:

cp SDL_framerate.h SDL_gfxBlitFunc.h SDL_gfxPrimitives.h SDL_imageFilter.h SDL_rotozoom.h $(include_dir)/SDL 

3. 地址:rm -f $(include_dir)/SDL/SDL_gfxBlitFunc.h

之间

rm -f $(include_dir)/SDL/SDL_framerate.h 

而且

rm -f $(include_dir)/SDL/SDL_gfxPrimitives.h 
+0

非常感谢你,我终于得到了DLL。你能否解释一下,这些变化是什么意思,以及为什么要这样做?我明白了,你将'gfxBlitFunc'添加到了几行,但为什么他们需要? – Petroglyph 2013-04-08 22:00:25