我想将我的游戏提交给mac应用程序商店,但我不断收到“Info.plist表示Mac应用程序,但提交了ipa ”。Info.plist表示Mac应用程序,但在使用应用程序加载程序提交时提交ipa
具体的过程从开始到结束:
首先,我创建一个libgdx packr一个.app文件使用此命令:(该文件夹具有Game.jar,icon.icns,packr.jar和OpenJDK的)
java -jar packr.jar \
--platform mac \
--jdk openjdk-1.7.0-u80-unofficial-macosx-x86_64-bundle.zip \
--executable Game \
--classpath Game.jar \
--mainclass com.company.MyGdxGame.desktop.DesktopLauncher \
--vmargs Xmx1G \
--minimizejre hard \
--output Game.app \
--icon icon.icns
然后,添加NSHumanReadableCopyright,CFBundleIdentifier,CFBundleVersion,LSApplicationCategoryType使我的info.plist是这样的:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleGetInfoString</key>
<string>Game</string>
<key>CFBundleExecutable</key>
<string>Game</string>
<key>CFBundleIdentifier</key>
<string>com.company.gameOSX</string>
<key>CFBundleName</key>
<string>Game</string>
<key>CFBundleIconFile</key>
<string>icons.icns</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>NSHumanReadableCopyright</key>
<string>Company 2016</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.productivity</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>IFMajorVersion</key>
<integer>0</integer>
<key>IFMinorVersion</key>
<integer>1</integer>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
之后,我协同设计它使用
codesign -v -f -s "3rd Party Mac Developer Application: Company" --entitlements Game.entitlements Game.app
然后协同设计内容
find Game.app/Contents/ -type f \(-name "*.jar" -or -name "*.dylib" \) -exec codesign --verbose -f -s "3rd Party Mac Developer Application: Company" --entitlements Game.entitlements {} \;
我的授权文件是在同一文件夹中Game.app,看起来像这样
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- Activates the sandbox, required. -->
<key>com.apple.security.app-sandbox</key>
<true/>
</dict>
</plist>
后所有这一切我把它装进一个pkg
productbuild --component Game.app /Applications -s "3rd Party Mac Developer Installer: Company" Game.pkg
我的问题是,在所有这一切后,应用程序加载器给我“Info.plist表示一个Mac应用程序,但提交一个ipa”,即使文件扩展名是.pkg!任何帮助?
这就是它!在此之后的唯一情况是在上传之前将pkg放在/ Applications文件夹中,否则会给我一个错误。 –