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在Windows窗体的背面,我得到一个窗口DC,用Graphics.FromHdc
创建一个Graphics对象,然后在释放DC之前将图形对象置于之前。在Graphics.Dispose之前或之后释放DC?
Private Declare Function GetWindowDC Lib "user32.dll" (ByVal hwnd As IntPtr) As IntPtr
Private Declare Function ReleaseDC Lib "user32.dll" (ByVal hwnd As IntPtr, ByVal hdc As IntPtr) As Integer
Dim hdc As IntPtr = GetWindowDC(Me.Handle)
Try
Using g As Graphics = Graphics.FromHdc(hdc)
' ... use g ...
End Using
Finally
ReleaseDC(Me.Handle, hdc)
End Try
有关Graphics.FromHdc
的Microsoft文档显示了类似的代码。 (它使用Graphics.GetHdc
和Graphics.ReleaseHdc
,而不是Win32的GetWindowDc
和ReleaseDC
)。然而,它们释放的DC 处置的图形对象之前:
' Get handle to device context.
Dim hdc As IntPtr = e.Graphics.GetHdc()
' Create new graphics object using handle to device context.
Dim newGraphics As Graphics = Graphics.FromHdc(hdc)
' Draw rectangle to screen.
newGraphics.DrawRectangle(New Pen(Color.Red, 3), 0, 0, 200, 100)
' Release handle to device context and dispose of the Graphics ' object
e.Graphics.ReleaseHdc(hdc)
newGraphics.Dispose()
他们为什么这样做这种方式? DC应该在Graphics.Dispose
之前还是之后发布? 错误的顺序可能导致资源泄漏或内存损坏?