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我认为这将是非常直接的,但我有问题的流程类和重定向标准输出。我试图运行一个Java程序(Craftbukkit,Minecraft服务器软件)并重定向输出。重定向标准输出数据“>”
一切正常,前两行
210 recipes
27 achievements
,但该行每一个走的是简单的线“>”后
>
>
>
>
>
正确的输出应该是这样的
210 recipes
27 achievements
20:52:45 [INFO] Starting minecraft server version 1.4.6
20:52:45 [INFO] Loading properties
20:52:45 [INFO] Default game type: SURVIVAL
20:52:45 [INFO] Generating keypair
20:52:46 [INFO] Starting Minecraft server on *:25565
20:52:48 [INFO] This server is running CraftBukkit version git-Bukkit-1.4.6-R0.3
-5-g82c58b5-b2589jnks (MC: 1.4.6) (Implementing API version 1.4.6-R0.4-SNAPSHOT)
20:52:49 [INFO] Preparing level "world"
我放入一个断点来查看e.Data的值是什么,输入字符串值“>”。所以问题不在于输出。
代码:
static void Main(string[] args)
{
ServerProcess p = new ServerProcess("craftbukkit.jar");
}
class ServerProcess
{
public ServerProcess(string server_jar)
{
ProcessStartInfo pInfo = new ProcessStartInfo("java", "-jar " + server_jar);
pInfo.RedirectStandardOutput = true;
pInfo.RedirectStandardError = true;
pInfo.UseShellExecute = false;
Process p = new Process();
p.StartInfo = pInfo;
p.OutputDataReceived += new DataReceivedEventHandler(ServerOutputDataReceived);
p.ErrorDataReceived += new DataReceivedEventHandler(ServerErrorDataReceived);
p.Start();
p.BeginOutputReadLine();
p.WaitForExit();
}
static void ServerErrorDataReceived(object sender, DataReceivedEventArgs e)
{
Console.WriteLine("Error: {0}", e.Data);
}
static void ServerOutputDataReceived(object sender, DataReceivedEventArgs e)
{
Console.WriteLine("{0}", e.Data);
}
}
有谁知道发生了什么事?任何帮助,将不胜感激。
这工作,谢谢。奇怪它认为他们是错误的,但我会采取任何行动。 – pix64
@ user1952744欢迎您:) – VladL