我安装了google json到我的项目以及FirebaseAuth.unitypackage。在添加Firebase.Auth.unitypackage时,控制台显示“Gradle无法获取依赖关系”。我通过删除前一个,将我的播放服务解析器更新为1.2.50.00,并将另一个解析器导入到我的项目中,如另一篇文章所述,但没有解决。我也试过/ Assets/PlayServicesResolver/Resolve和Force resolve。安装FirebaseAuth.unitypackage时出错,Gradle无法获取依赖关系
控制台日志:
Gradle failed to fetch dependencies.
Failed to run 'Temp\PlayServicesResolverGradle\gradlew.bat -b Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle "-PANDROID_HOME=C:/Users/Augmented Marketing/Downloads/android-sdk_r24.4.1-windows/android-sdk-windows" "-PTARGET_DIR=C:\Users\Augmented Marketing\Documents\Unity firebase test\Assets\Plugins\Android" "-PMAVEN_REPOS=file:///C:/Users/Augmented Marketing/Documents/Unity firebase test/Assets/Firebase/m2repository" "-PPACKAGES_TO_COPY=com.google.android.gms:play-services-base:11.2.0;com.google.firebase:firebase-common:11.2.0;com.google.firebase:firebase-core:11.2.0;com.google.firebase:firebase-app-unity:4.1.0;com.google.firebase:firebase-auth:11.2.0;com.google.firebase:firebase-auth-unity:4.1.0"'
stdout:
BUILD FAILED
Total time: 1.315 secs
stderr:
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\Users\Augmented Marketing\Documents\Unity firebase test\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle' line: 129
* What went wrong:
A problem occurred evaluating root project 'PlayServicesResolverGradle'.
> Illegal character in path at index 26: file:///C:/Users/Augmented Marketing/Documents/Unity firebase test/Assets/Firebase/m2repository
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
exit code: 1
UnityEngine.Debug:LogError(Object)
GooglePlayServices.PlayServicesResolver:<PlayServicesResolver>m__0(String, LogLevel)
Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
GooglePlayServices.<GradleResolution>c__AnonStorey0:<>m__0(Result)
GooglePlayServices.<GradleResolution>c__AnonStorey1:<>m__0()
GooglePlayServices.PlayServicesResolver:PumpUpdateQueue()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
请发布您的build.gradle文件。 –
@TonnyBaya我搜索谷歌,无法找到这个文件在我的团结项目 – SwordOfDoom
我的道歉没有看到你正在开发与Unity。 –