1
当我的两个SKSpriteNodes的触摸didBeginContact功能不叫不叫:didBeginContact当接触时
func didBegin(_ contact: SKPhysicsContact) {
let bodyA = contact.bodyA
let bodyB = contact.bodyB
print("Called")
if bodyA.categoryBitMask == 1 && bodyB.categoryBitMask == 2 || bodyA.categoryBitMask == 2 && bodyB.categoryBitMask == 1{
//End
print("contact")
_ = GameScene4(fileNamed: "GameScene4.sks")
您是从SKPhysicsContactDelegate实现/继承的吗? –
是的,我有@MadhupSinghYadav – Euan