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我很新的编程/ Unity,并试图找出如何使用OnGUI水平滑块。 我有三个滑块范围0-100,当用户移动滑块时,想要一个名为pointsLeft的值增加/减少。另外三个滑块的总价值不能超过100.如果有人可以帮助新手,我会非常感激!查看代码以获取更多详细信Unity3D水平滑块的问题
using UnityEngine;
using System.Collections;
public class Slider : MonoBehaviour {
public float sliderA = 0.0f;
public float sliderB = 0.0f;
public float sliderC = 0.0f;
public float startingPoints = 100f;
public float pointsLeft;
void Start() {
pointsLeft = startingPoints;
}
void OnGUI() {
GUI.Label(new Rect(250, 10, 100, 25), "Points Left: " + pointsLeft.ToString());
GUI.Label (new Rect (25, 25, 100, 30), "Strength: " + sliderA.ToString());
sliderA = GUI.HorizontalSlider (new Rect (25, 50, 500, 30), (int)sliderA, 0.0f, 100.0f);
GUI.Label (new Rect (25, 75, 100, 30), "Agility: " + sliderB.ToString());
sliderB = GUI.HorizontalSlider (new Rect (25, 100, 500, 30), (int)sliderB, 0.0f, 100.0f);
GUI.Label (new Rect (25, 125, 100, 30), "Intelligence: " + sliderC.ToString());
sliderC = GUI.HorizontalSlider (new Rect (25, 150, 500, 30), (int)sliderC, 0.0f, 100.0f);
/*if(sliderA < pointsLeft) {
pointsLeft = (int)pointsLeft - sliderA; //this is not doing the magic
}
*/
//decrease pointsLeft when the slider increases or increase pointsLeft if slider decreases
//store the value from each slider when all points are spent and the user pressess a button
}
}
谢谢,这解决了我的问题!必须使用(int)Mathf.Round(newSliderA)对浮点数进行类型转换,因为移动多个滑块时我无法将pointsLeft降到零 – zirth 2012-03-09 17:23:22