您可以从基地址数据创建数据提供程序而无需复制,然后从此数据提供程序创建UIImage。为了避免在引用此映像时重新使用缓冲区,您需要保留样本缓冲区和锁定基地址。他们应该被解锁,并自动释放时你会忘记这个图像对象:
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
// Retain sample buffer and lock base address
CFRetain(sampleBuffer);
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
void *baseAddress = (void *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);
UIImage *image = imageFromData(baseAddress, width, height, bytesPerRow, sampleBuffer);
// Now you can store this UIImage as long as you want
}
我已经从这个项目中得到了https://github.com/k06a/UIImage-DecompressAndMap/blob/master/UIImage%2BDecompressAndMap.m和imageFromData
通过它一点点:
UIImage *imageFromData(void *data, size_t width, size_t height, size_t bytesPerRow, CMSampleBufferRef sampleBuffer)
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef provider = CGDataProviderCreateWithData((void *)sampleBuffer, data, bytesPerRow * height, munmap_wrapper);
CGImageRef inflatedImage = CGImageCreate(width, height, 8, 4*8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst, provider, NULL, NO, kCGRenderingIntentDefault);
CGColorSpaceRelease(colorSpace);
CGDataProviderRelease(provider);
UIImage *img = [UIImage imageWithCGImage:inflatedImage scale:scale orientation:UIImageOrientationUp];
CGImageRelease(inflatedImage);
return img;
}
您还需要提供unlock_function
:
void unlock_function(void *info, const void *data, size_t size)
{
// Unlock base address release sample buffer
CMSampleBufferRef sampleBuffer = (CMSampleBufferRef)info;
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
CFRelease(sampleBuffer);
}
嗨锤子,你如何渲染你的cv :: Mat图像到OpenGL ES中吗?预先感谢 – lilouch 2016-07-18 11:45:33