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对于swift编程语言来说我相当新,最近我开始关注Youtube教程来创建一个太空射击游戏。然而,我很好奇的一件事(教程中未提及)是如何为子弹的数量添加限制。需要帮助,Swift 2.0 SKSpriteNode
import SpriteKit
//Declaring Player
let player = SKSpriteNode(imageNamed: "playerShip")
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
//Declaring Background
let background = SKSpriteNode(imageNamed: "background")
//Setting Properties For Background
background.size = self.size
background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
background.zPosition = 0
self.addChild(background)
//Setting Properties For Player (Already Declared)
player.setScale(1.3)
player.position = CGPoint(x: self.size.width/2, y: self.size.height * 0.20)
player.zPosition = 2
self.addChild(player)
}
func fireBullet(){
//Setting Properties & Declaring Bullet
let bullet = SKSpriteNode(imageNamed: "bullet")
bullet.setScale(1)
bullet.position = player.position
bullet.zPosition = 1
self.addChild(bullet)
//Moving and Deleting Bullet
let moveBullet = SKAction.moveToY(self.size.height + bullet.size.height, duration: 1)
let deleteBullet = SKAction.removeFromParent()
let bulletSequence = SKAction.sequence([moveBullet,deleteBullet])
bullet.runAction(bulletSequence)
}
//This function will run when screen is touched
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
fireBullet()
}
}
这是限制玩家所拥有的子弹总数或可以同时使用的数量吗?如果它是前者,那么appz的答案是好的。如果是后者,那么当玩家重新达到极限并尝试再次发射子弹时会发生什么?最老的一个消失了,还是可以在现有的子弹熄灭屏幕之前不能开火? –