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因此,我已经开始从Youtube上的新波士顿学习PyGame,并且我有点卡在boundaries video上。Pygame边界问题
在录像中,在1:50,他的类型:
if lead_x > display_width or lead_x < 0 or lead_y > display_height or lead_y < 0:
gameExit = True
这台游戏中显示的边界。游戏在蛇经过它后退出。但是,当我做同样的事情时,它似乎对我的程序没有影响。蛇不停地播放节目。有什么我做错了吗?源代码如下。谢谢!
import pygame
pygame.init()
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Snake')
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
pygame.display.update()
gameExit = False
lead_x = 300
lead_y = 300
lead_x_change = 0
lead_y_change = 0
clock = pygame.time.Clock()
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -10
lead_y_change = 0
elif event.key == pygame.K_RIGHT:
lead_x_change = 10
lead_y_change = 0
elif event.key == pygame.K_UP:
lead_y_change = -10
lead_x_change = 0
elif event.key == pygame.K_DOWN:
lead_y_change = 10
lead_x_change = 0
if lead_x > display_width or lead_x < 0 or lead_y > display_height or lead_y < 0:
gameExit = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, black, [lead_x,lead_y,10,10])
pygame.display.update()
clock.tick(15)
pygame.quit()
quit()
我复制和粘贴代码,它的工作方式和预期的一样。我会使用'Rect'类而不是那种不方便的'if'语句,但是可能你想要一步一步地按照你的视频..... – sloth