当我执行连续发送时,以及在客户端上接收到recv后,我遇到了与通过套接字进行的客户端/服务器通信有关的问题。例如:客户端/服务器之间的C++/Winsock TCP发送/ recv问题
方案A:
Client Server
send(...);----------->While(recv(...)>0){
send(...);-----------> print(message);
send(...);----------->}
recv(...);----------->Send(...);
服务器接收3个消息,并发送最后的答案,但对客户端的recv失败SOCKET_ERROR与WSAGetLastError()的10060 的唯一途径值,使这种情况下工作是当我在客户端上次发送后添加关闭(...,SD_SEND)时。
为什么案例A有这种行为?以及为什么它只在添加shutdown()命令时才起作用?
但是,如果我做的:
案例B:
Client Server
send(...);----------->While(recv(...)>0){
recv(...);-----------> send(...);
send(...);-----------> ...
recv(...);-----------> ...
send(...);-----------> ...
recv(...);----------->}
它正常工作,服务器/客户端接收和发送的每条消息。
这里是代码的情况下答: 客户:
#include <iostream>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
#define DEFAULT_BUFLEN 1024
#define DEFAULT_PORT "27015"
int main() {
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
ADDRINFOA *ptr = NULL, *result = NULL, hints;
char *ans, *sendbuf = "message\0";
char recvbuf[1024];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
ans=new char[1024];
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
printf("--> Initializing Winsock...\n*** Version: %s\n", wsaData.szDescription);
if (iResult != 0) {
printf("*** Could not initialize Socket.\n*** Error code: %d", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo("127.0.0.1", DEFAULT_PORT, &hints, &result);
printf("--> Setting server address...\n");
printf("--> local ip: 127.0.0.1 at port: %s...\n",DEFAULT_PORT);
if (iResult != 0) {
printf("*** Error in setting server address.\n*** Error code: %d", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {
// Create a SOCKET for connecting to server
printf("--> Creating client socket object...\n");
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("*** Error creating socket.\n*** Error code: %d\n",WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
if(setsockopt(ConnectSocket, SOL_SOCKET, SO_RCVTIMEO, (char *)new int(1000), sizeof(int))){
WSACleanup();
//strcpy(recvbuf, "EX_95");
return -5; // Error setting recv timeout.
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
printf("*** Client ready *** \n\n");
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("*** Unable to connect to server!\n");
WSACleanup();
return 1;
}
// Send an initial buffer
iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("*** Send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("<-- Bytes Sent: %ld\n", iResult);
iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("*** Send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("<-- Bytes Sent: %ld\n", iResult);
iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("*** Send failed: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("<-- Bytes Sent: %ld\n", iResult);
// shutdown the connection since no more data will be sent
/*iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}*/
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
printf("Bytes received: %d\n", iResult);
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed with error: %d\n", WSAGetLastError());
// cleanup
closesocket(ConnectSocket);
WSACleanup();
system("pause");
return 0;
}
服务器:
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#include <iostream>
#include <Winsock2.h>
#include <Ws2tcpip.h>
#include <string>
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
const char* DEFAULT_PORT = "27015";
const int DEFAULT_BUFLEN = 1024;
using namespace std;
int main(){
//Connection Variables.
WSADATA wsaData;
ADDRINFOA *result = NULL, hints;
SOCKADDR *clientInfo = NULL;
int iResult;
//Receive Variables.
char recvBuff[DEFAULT_BUFLEN];
int recvBuffLen = DEFAULT_BUFLEN;
int iSendResult;
//Server/Client sockets.
SOCKET ListenSocket = INVALID_SOCKET; //SOCKET for the server to listen for client connections.
SOCKET ClientSocket = INVALID_SOCKET;
//Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
printf("--> Initializing Winsock...\n*** Version: %s\n", wsaData.szDescription);
if (iResult != 0){
printf("*** Could not initialize Socket.\n*** Error code: %d", iResult);
return 1;
}
//Initialize hints allocated memory.
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET; //AF_INET is used to specify the IPv4 address family.
hints.ai_socktype = SOCK_STREAM; //SOCK_STREAM is used to specify a stream socket.
hints.ai_protocol = IPPROTO_TCP; //IPPROTO_TCP is used to specify the TCP protocol.
hints.ai_flags = AI_PASSIVE; //AI_PASSIVE The socket address will be used in a call to the bind function.
printf("--> Getting address info from server...\n");
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if(iResult != 0){
printf("*** Error in getting address info from server.\n*** Error code: %d", iResult);
WSACleanup();
return 2;
}
printf("--> Creating server socket object...\n");
//printf("Create socket to ip: %s at port: %s\n", inet_ntoa(((SOCKADDR_IN*)(result->ai_addr))->sin_addr),DEFAULT_PORT);
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if(ListenSocket == INVALID_SOCKET){
printf("*** Error creating socket.\n*** Error code: %d\n",WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 3;
}
//BIND()->Associates a local address to a socket.
printf("--> Bind listen object to local ip: 127.0.0.1 at port: %s...\n",DEFAULT_PORT);
iResult = bind(ListenSocket, result->ai_addr, result->ai_addrlen);
if(iResult == SOCKET_ERROR){
printf("*** Binding failed.\n*** Error code: %d\n", WSAGetLastError());
closesocket(ListenSocket);
freeaddrinfo(result);
WSACleanup();
return 4;
}
freeaddrinfo(result);
printf("*** Server ONLINE: Listening...\n\n");
iResult = listen(ListenSocket, SOMAXCONN);
if(iResult == SOCKET_ERROR){
printf("*** Failed start listening.\n*** Error code: %d\n",WSAGetLastError());
closesocket(ListenSocket);
freeaddrinfo(result);
WSACleanup();
return 5;
}
for(;1;){
ClientSocket = accept(ListenSocket,clientInfo, NULL);
if(ClientSocket == INVALID_SOCKET){
printf("*** Failed accepting connection from client.\n*** Error code: %d\n",WSAGetLastError());
continue;
}
else{
printf("--> Connection accepted from client.\n");
iResult=1;
while(iResult > 0){
iResult = recv(ClientSocket, recvBuff, recvBuffLen, 0);
if(iResult > 0){
printf("--> Message received: %s\n--> Total: %d\n", recvBuff, iResult);
}
}
iSendResult = send(ClientSocket, "Answer\0", DEFAULT_BUFLEN, 0);
if(iSendResult == SOCKET_ERROR){
printf("*** Sending data failed.\n*** Error code: %d\n",WSAGetLastError());
continue;
}
else{
printf("--> Sent: %d bytes\n", iSendResult);
}
printf("*** Closing connection... \n\n");
iResult = shutdown(ClientSocket, SD_BOTH);
if(iResult == SOCKET_ERROR){
printf("*** Shutdown client failed.\nError code: %d\n",WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 9;
}
}
}
closesocket(ClientSocket);
WSACleanup();
system("pause");
return 0;
}
在此先感谢!!!! Nicolas Miranda S.
当你得到SOCKET_ERROR时,什么是valueOf WSAGetLastError()? – EJP
嗨EJP,谢谢你的回答。 WSAGetLastError()的值是10060 –