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这是我的代码:问题设置视图之间相等的间隔在一UIBezierPath
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let amountOfViews = 3
let difference: CGFloat = 360/CGFloat(amountOfViews)
for i in 0...amountOfViews - 1{
print((CGFloat(i) * difference))
let view2 = UIView()
view2.translatesAutoresizingMaskIntoConstraints = false
view2.backgroundColor = .red
self.view.addSubview(view2)
NSLayoutConstraint(item: view2, attribute: .centerX, relatedBy: .equal, toItem: self.view, attribute: .centerX, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: view2, attribute: .centerY, relatedBy: .equal, toItem: self.view, attribute: .centerY, multiplier: 1, constant: 0).isActive = true
NSLayoutConstraint(item: view2, attribute: .width, relatedBy: .equal, toItem: self.view, attribute: .width, multiplier: 0.09, constant: 0).isActive = true
NSLayoutConstraint(item: view2, attribute: .height, relatedBy: .equal, toItem: self.view, attribute: .height, multiplier: 0.35, constant: 0).isActive = true
let orbit = CAKeyframeAnimation(keyPath: "position")
let circlePath = UIBezierPath(arcCenter: self.view.frame.origin, radius: CGFloat(self.view.frame.height * 0.3), startAngle: CGFloat(i) * difference, endAngle: CGFloat.pi * 2 + CGFloat(i) * difference, clockwise: true)
orbit.path = circlePath.cgPath
orbit.duration = 10
orbit.isAdditive = true
orbit.repeatCount = Float.greatestFiniteMagnitude
orbit.calculationMode = kCAAnimationPaced
orbit.rotationMode = kCAAnimationRotateAuto
view2.layer.add(orbit, forKey: "orbit")
}
}
这是结果:
这是打印:
0.0
120.0
240.0
对我来说,意见之间的差异应该是正确的,但事实并非如此。这些视图触及彼此,而他们之间应该有相同的间距。当amountOfViews设置为4,这是结果:
这看起来怪异的为好。我怎样才能使它工作?