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这里是我的一块我的“公共无效创建()”:如何摆脱不必要的形状
overallTexture = new Texture(Gdx.files.internal("data/sprite1.png"));
overallTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
jumperSprite = new Sprite(overallTexture, 0, 0, 32, 37);
spriteBatch = new SpriteBatch();
world = new World(new Vector2(0.0f, -10.0f), true);
BodyDef jumperBodyDef = new BodyDef();
jumperBodyDef.type = BodyDef.BodyType.DynamicBody;
jumperBodyDef.position.set(1.0f, 3.0f);
jumper = world.createBody(jumperBodyDef);
PolygonShape jumperShape = new PolygonShape();
jumperShape.setAsBox(jumperSprite.getWidth()/(2 * PIXELS_PER_METER),
jumperSprite.getHeight()/(2 * PIXELS_PER_METER));
jumper.setFixedRotation(true);
FixtureDef jumperFixtureDef = new FixtureDef();
jumperFixtureDef.shape = jumperShape;
jumperFixtureDef.density = 1.0f;
jumperFixtureDef.friction = 5.0f;
这里是“)公共无效渲染(”我的一部分
if (jumper.getPosition().y < 0.4) {
overallTexture = new Texture(Gdx.files.internal("data/sprite1.png"));
overallTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
jumperSprite = new Sprite(overallTexture, 0, 0, 32, 37);
spriteBatch = new SpriteBatch();
BodyDef jumperBodyDef = new BodyDef();
jumperBodyDef.type = BodyDef.BodyType.DynamicBody;
jumperBodyDef.position.set(1.0f, 3.0f);
jumper = world.createBody(jumperBodyDef);
PolygonShape jumperShape = new PolygonShape();
jumperShape.setAsBox(jumperSprite.getWidth()/(2 * PIXELS_PER_METER),
jumperSprite.getHeight()/(2 * PIXELS_PER_METER));
jumper.setFixedRotation(true);
FixtureDef jumperFixtureDef = new FixtureDef();
jumperFixtureDef.shape = jumperShape;
jumperFixtureDef.density = 1.0f;
jumperFixtureDef.friction = 5.0f;
jumper.createFixture(jumperFixtureDef);
jumperShape.dispose();
}
现在会发生什么情况:只要角色达到某个Y坐标,就会在起点重置他。错误在于,每当发生这种情况时,它重置他的Y坐标,他的“形状”仍然在那里充当一个盒子。所以当你再次落在Y坐标上时,你不会因为你的“形状”而重置。有任何想法吗?
我需要做的就是摆脱字符重置时留下的“形状”。我无法以某种方式使用处理?或者它不能像那样工作?对不起,我是Android编程新手。 – Josh
也许这可以帮助http://gamedev.stackexchange.com/questions/27113/what-is-the-proper-way-to-remove-a-box2d-body-from-the-world-in-libgdx – Nik