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发现,开始一个新的意图可能不通知GAMEOVER的用户以正确的方式后,我现在runOnUiThread,Runnable接口和对话框struggeling ..显示对话框中的游戏用帆布时GAMEOVER
问题:如何我会在哪里实现一个Dialog.show()来通知用户游戏已经结束?我正在执行一个铁路赛车游戏。在这个时候,当火车相撞发生游戏时,我想在这里显示对话框。
我已经尝试过使用runOnUiThread,Runnable和Async线程。无法弄清楚。 我想在MainGamePanel的碰撞发生方法中显示对话框。
我有一个游戏。活动AndroidGameActivity:
private static final String TAG = AndroidGame.class.getSimpleName();
public static Vibrator v;
private GameDatabaseOperations gameDatabaseOperations;
private int currentDate;
private int todayDate;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
try{
currentDate = Calendar.getInstance().get(Calendar.DATE);
gameDatabaseOperations = new GameDatabaseOperations(this);
gameDatabaseOperations.createWriteModeDatabase();
Cursor crDate = gameDatabaseOperations.fetchTodayDate();
startManagingCursor(crDate);
if(crDate!= null && crDate.getCount() >0){
crDate.moveToFirst();
todayDate = crDate.getInt(0);
}
if(currentDate != todayDate){
gameDatabaseOperations.updateTodayDefaultScore(0);
gameDatabaseOperations.updateTodayDate(currentDate);
Cursor cr1Date = gameDatabaseOperations.fetchTodayDate();
startManagingCursor(cr1Date);
if(cr1Date!= null && cr1Date.getCount() >0){
cr1Date.moveToFirst();
todayDate = cr1Date.getInt(0);
}
}
gameDatabaseOperations.closeDatabase();
}
catch(Exception e){
e.printStackTrace();
}
FrameLayout fl = new FrameLayout(this);
setContentView(fl);
LayoutInflater inflater = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE);
LinearLayout pause = (LinearLayout) inflater.inflate(
R.layout.pausebutton, null);
fl.addView(new MainGamePanel(this));
fl.addView(pause);
v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
}