下面是怎么样的?
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UIImageView *imageView = nil;
BOOL moved = NO;
CGRect newPoint = imageView.frame;
// If off screen left
if (newPoint.origin.x < 0.0f){
newPoint.origin.x *= -1.0;
moved = YES;
}
// if off screen up
if (newPoint.origin.y < 0.0f){
newPoint.origin.y *= -1.0;
moved = YES;
}
// if off screen right
CGFloat howFarOffRight = (newPoint.origin.x + newPoint.size.width) - imageView.superview.frame.size.width;
if (howFarOffRight > 0.0)
{
newPoint.origin.x -= howFarOffRight * 2;
moved = YES;
}
// if off screen bottom
CGFloat howFarOffBottom = (newPoint.origin.y + newPoint.size.height) - imageView.superview.frame.size.height;
if (howFarOffBottom > 0.0)
{
newPoint.origin.y -= howFarOffBottom * 2;
moved = YES;
}
if (moved)
{
[UIView beginAnimations:@"BounceAnimations" context:nil];
[UIView setAnimationDuration:.5];
[letterOutOfBounds play];
[imageView setFrame:newPoint];
[UIView commitAnimations];
}
}
当我读到你的代码,逻辑“如果关闭左侧,回到将其移动到相同的距离是关闭屏幕的看法。”说实话,这对我来说并不合适(为什么当反弹时,坐标取决于屏幕有多远),但我试图在“屏幕右侧”对其进行兑现,并且“屏幕底部”逻辑。显然,我的逻辑是使用superview
的imageView
来确定包含视图的宽度,但如果不合适,请将其替换为任何内容。
编辑:
我亲自做这个东西与手势识别,如:
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan:)];
[self.imageView addGestureRecognizer:pan];
self.imageView.userInteractionEnabled = YES;
因此,手势识别动画移动图像后面将是:
- (void)handlePan:(UIPanGestureRecognizer *)gesture
{
static CGRect originalFrame; // you could make this an ivar if you want, but just for demonstration purposes
if (gesture.state == UIGestureRecognizerStateBegan)
{
originalFrame = self.imageView.frame;
}
else if (gesture.state == UIGestureRecognizerStateChanged)
{
CGPoint translate = [gesture translationInView:gesture.view];
CGRect newFrame = originalFrame;
newFrame.origin.x += translate.x;
newFrame.origin.y += translate.y;
gesture.view.frame = newFrame;
}
else if (gesture.state == UIGestureRecognizerStateEnded || gesture.state == UIGestureRecognizerStateCancelled)
{
CGRect newFrame = gesture.view.frame;
newFrame.origin.x = fmaxf(newFrame.origin.x, 0.0);
newFrame.origin.x = fminf(newFrame.origin.x, gesture.view.superview.bounds.size.width - newFrame.size.width);
newFrame.origin.y = fmaxf(newFrame.origin.y, 0.0);
newFrame.origin.y = fminf(newFrame.origin.y, gesture.view.superview.bounds.size.height - newFrame.size.height);
// animate how ever you want ... I generally just do animateWithDuration
[UIView animateWithDuration:0.5 animations:^{
gesture.view.frame = newFrame;
}];
}
}
或者,如果你想要一个手势识别器,只是防止首先从屏幕上拖出图像,它就会LD是:
- (void)handlePan:(UIPanGestureRecognizer *)gesture
{
static CGRect originalFrame;
if (gesture.state == UIGestureRecognizerStateBegan)
{
originalFrame = self.imageView.frame;
}
else if (gesture.state == UIGestureRecognizerStateChanged)
{
CGPoint translate = [gesture translationInView:gesture.view];
CGRect newFrame = originalFrame;
newFrame.origin.x += translate.x;
newFrame.origin.x = fmaxf(newFrame.origin.x, 0.0);
newFrame.origin.x = fminf(newFrame.origin.x, gesture.view.superview.bounds.size.width - newFrame.size.width);
newFrame.origin.y += translate.y;
newFrame.origin.y = fmaxf(newFrame.origin.y, 0.0);
newFrame.origin.y = fminf(newFrame.origin.y, gesture.view.superview.bounds.size.height - newFrame.size.height);
gesture.view.frame = newFrame;
}
}
顺便说一句,在搭载iOS 7,您可以通过使用新的animationWithDuration
与usingSpringWithDampening
和initialSpringVelocity
参数给图像视图的动画回到它原来的位置一点点反弹力:
[UIView animateWithDuration:1.0
delay:0.0
usingSpringWithDamping:0.3
initialSpringVelocity:0.1
options:0
animations:^{
// set the new `frame` (or update the constraint constant values that
// will dictate the `frame` and call `layoutViewsIfNeeded`)
}
completion:nil];
或者,在iOS7,你也可以使用UIKit的动态添加UISnapBehavior
:
self.animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view];
self.animator.delegate = self;
UISnapBehavior *snap = [[UISnapBehavior alloc] initWithItem:self.viewToAnimate snapToPoint:CGPointMake(self.viewToAnimate.center.x, self.view.frame.size.height - 50)];
// optionally, you can control how much bouncing happens when it finishes, e.g., for a lot of bouncing:
//
// snap.damping = 0.2;
// you can also slow down the snap by adding some resistance
//
// UIDynamicItemBehavior *resistance = [[UIDynamicItemBehavior alloc] initWithItems:@[self.viewToAnimate]];
// resistance.resistance = 20.0;
// resistance.angularResistance = 200.0;
// [self.animator addBehavior:resistance];
[self.animator addBehavior:snap];
这很好,我唯一遇到的问题是self.view在纵向时给人像尺寸。 CGRectContainsRect(self.view.frame,imageView.frame) – Jonathan
旋转始终是一个恼人的问题。顺便说一句,如果我的答案适合你,请接受它,谢谢。 – sunkehappy
@Jonathan我的代码不使用'self.view.frame',所以我不确定我是否关注你。我正在使用'imageView.superview.frame',但是你是否说即使在景观中它也返回纵向尺寸? – Rob