好吧,我的first question太模糊了,所以我要从这里开始简单。我试图从另一个lua文件(content.lua)中的表格中获取一个随机单词。我已经获得了代码运行没有错误,但不能让一个字显示在屏幕上或通过在命令控制台中打印。我错过了什么?Corona SDK:从表格显示Word
game.lua
--lua for game
--Loading the local variables
--creates the storyboard variable and calls the storyboard api
local storyboard = require ("storyboard")
--calls the mydata.lua module
local myData = require("mydata")
--calls the sfx.lua where sounds are stored
local sfx = require("sfx")
--calls the operations.lua
local operations = require("operations")
local content = require("content")
local playOrder
local wordGraphic
local currQuestion = 1
local homeButton
--tells storyboard to create a new scene
local scene = storyboard.newScene()
function scene:createScene(event)
local gameScreen = self.view
--creates a transparent background image centered on the display
local gameBackground = display.newImage("images/graphics/jungle1.jpg")
gameBackground.x = display.contentWidth/2
gameBackground.y = display.contentHeight/2
gameScreen:insert(gameBackground)
homeButton = display.newImage("images/buttons/home.png")
homeButton.alpha = .8
homeButton.y = 70
gameScreen:insert(homeButton)
playOrder = operations.getRandomOrder(#content)
end
local function onHomeTouch(event)
if event.phase == "began" then
storyboard.gotoScene("start")
end
end
function scene:enterScene(event)
homeButton:addEventListener("touch", onHomeTouch)
audio.play(sfx.Bkgd)
--uses the operations.lua to get words in a random order from the content.lua
--shows a random word from the content.lua table
function showWord()
local word = content[playOrder[currQuestion]].word
print(word)
wordGraphic = self.view
wordGraphic:insert(word)
wordGraphic.x = display.contentWidth/2
wordGraphic.y = display.contentHeight/2
end
end
--next question function which clears the screen and loads a new random word
function scene:exitScene(event)
homeButton:removeEventListener("touch", onHomeTouch)
end
function scene:destroyScene(event)
end
--the actual event listeners that make the functions work
scene:addEventListener("createScene", scene)
scene:addEventListener("enterScene", scene)
scene:addEventListener("exitScene", scene)
scene:addEventListener("destroyScene", scene)
return scene
这里是获取随机顺序功能
--operations.lua
module(..., package.seeall)
--function to get a random piece of data
function getRandomOrder(amount)
local order ={}
local i
local temp
local temp1
for n = 1,amount do
order[n] = n
end
for i=0,9 do
for temp = 1,amount do
n = math.random(1, amount)
temp1 = order[temp]
order[temp] = order[n]
order[n] = temp1
end
end
return order
end
这是我试图显示字存储在operations.lua。我没有包括所有这些。
--content.lua
return {
{
id = "after",
word = "after"
},
{
id = "again",
word = "again"
},
{
id = "an",
word = "an"
},
{
id = "any",
word = "any"
},
{
id = "ask",
word = "ask"
},
{
id = "as",
word = "as"
},
{
id = "by",
word = "by"
}
}
为什么'content.lua'采用这种格式?为什么不'返回''后','再'','任何',...}'?我假设'getRandomOrder'就像洗牌功能。 –
我已将我的代码从类似的应用程序中删除。我的部分应用程序计划是调用3个单词来显示,然后播放一个单词的录音。然后,玩家将点击他们听到的单词,如果答案正确,就会进入下一个单词。 – user3029068