2013-06-21 107 views
4

下面的代码使用Python和matplotlib为康威的生命游戏创建了一个动画。Python matplotlib - 在康威生命游戏动画中更新数据

我不知道为什么我必须做的:与其

grid = newGrid.copy() 
mat.set_data(grid) 

简单:

mat.set_data(newGrid) 

如何更新与剧情相关的阵列,没有上述复制?

import numpy as np 
import matplotlib.pyplot as plt 
import matplotlib.animation as animation 

N = 100 
ON = 255 
OFF = 0 
vals = [ON, OFF] 

# populate grid with random on/off - more off than on 
grid = np.random.choice(vals, N*N, p=[0.2, 0.8]).reshape(N, N) 

def update(data): 
    global grid 
    newGrid = grid.copy() 
    for i in range(N): 
    for j in range(N): 
     total = (grid[i, (j-1)%N] + grid[i, (j+1)%N] + 
       grid[(i-1)%N, j] + grid[(i+1)%N, j] + 
       grid[(i-1)%N, (j-1)%N] + grid[(i-1)%N, (j+1)%N] + 
       grid[(i+1)%N, (j-1)%N] + grid[(i+1)%N, (j+1)%N])/255 

     if grid[i, j] == ON: 
     if (total < 2) or (total > 3): 
      newGrid[i, j] = OFF 
     else: 
     if total == 3: 
      newGrid[i, j] = ON 

    grid = newGrid.copy() 
    mat.set_data(grid) 
    return mat 

fig, ax = plt.subplots() 
mat = ax.matshow(grid) 
ani = animation.FuncAnimation(fig, update, interval=50, 
           save_count=50) 
plt.show() 

输出似乎是正确的 - 我可以看到滑翔机,以及其他预期的模式:

Conway's Game of Life using Python/matplotlib

回答

2

还有就是为什么mat.set_data()需要的newGrid副本没有特别的理由 - 重要的是,全球grid从迭代更新到迭代:

def update(data): 
    global grid 
    newGrid = grid.copy() 

    """ 
    do your updating. this needs to be done on a copy of 'grid' because you are 
    updating element-by-element, and updates to previous rows/columns will 
    affect the result at 'grid[i,j]' if you don't use a copy 
    """ 

    # you do need to update the global 'grid' otherwise the simulation will 
    # not progress, but there's no need to copy() 
    mat.set_data(newGrid) 
    grid = newGrid 

    # # there's no reason why you couldn't do it in the opposite order 
    # grid = newGrid 
    # mat.set_data(grid) 

    # at least in my version of matplotlib (1.2.1), the animation function must 
    # return an iterable containing the updated artists, i.e. 'mat,' or '[mat]', 
    # not 'mat' 
    return [mat] 

此外,在FuncAnimation我建议通过blit=True,这样你就不会在每一帧重新绘制背景。

+0

只是一个注意,'blit = True'在OS X上崩溃... –