我一直在研究shmup游戏很长一段时间。我经常遇到的其中一个问题是碰撞。事情是,我的代码似乎是完全正确的,但我从pygame模块本身得到错误!Pygame模块错误与collsions
例子:
Traceback (most recent call last):
File "/home/pi/shooter_modified(1).py", line 101, in <module>
hitregistry = pygame.sprite.groupcollide(enemies, player, True, True)
File "/usr/lib/python3/dist-packages/pygame/sprite.py", line 1549, in groupcollide
for s in groupa.sprites():
AttributeError: 'list' object has no attribute 'sprites'
这是某种形式的问题,与我自己的代码或与问题与pygame的模块本身? 这里是我的代码:
import pygame,random,os
from pygame.locals import *
'initialize pygame'
pygame.init()
'set variables'
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
black = (0,0,0)
white = (255,255,255)
width = 1280
height = 720
'create window'
screen = pygame.display.set_mode((1280,720))
clock = pygame.time.Clock()
'sprite groups'
all_sprites = pygame.sprite.Group()
bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()
pygame.display.set_caption("kamikaze base defense")
'classes'
class Player(pygame.sprite.Sprite):
def __init__(self):
self.x, self.y = pygame.mouse.get_pos()
pygame.sprite.Sprite.__init__(self)
#self.image = pygame.Surface((32,32))++--3
#$self.image.fill((green))
self.image = pygame.image.load("vehicle.png")
self.image.set_colorkey(white)
self.rect = self.image.get_rect()
self.rect.center = (width/2,700)
self.speed = 0
def update(self):
self.keypress = pygame.key.get_pressed()
if self.keypress[pygame.K_a]:
self.speed = 3
self.rect.x -= self.speed
if self.keypress[pygame.K_d]:
self.speed = 3
self.rect.x += self.speed
#self.rect.x += 1
if self.rect.left > width:
self.rect.right = 0
if self.rect.right < 0:
self.rect.left = 1280
def shoot(self):
bullet = Bullet(self.rect.centerx,self.rect.top)
all_sprites.add(bullet)
class Enemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("missile.png")
self.rect = self.image.get_rect()
self.rect.x = random.randrange(50,width)
self.rect.y = random.randrange(-100,-40)
self.speedy = random.randrange(1,5)
self.speedx = random.randrange(0,3)
def update(self):
self.rect.y = self.rect.y + self.speedy
self.rect.x = self.rect.x + self.speedx
if self.rect.top > height:
self.rect.x = random.randrange(50,width)
self.rect.y = random.randrange(-200,-100)
self.speedy = random.randrange(1,6)
class Bullet(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((5,10))
self.image.fill(red)
self.rect = self.image.get_rect()
self.speedy = -5
def update(self):
self.rect.y -= 5
if self.rect.bottom < 0:
self.kill()
enemies = []
player = Player()
enemy1 = Enemy()
enemy2 = Enemy()
enemy3 = Enemy()
enemy4 = Enemy()
all_sprites.add(enemy1)
all_sprites.add(enemy2)
all_sprites.add(enemy3)
all_sprites.add(enemy4)
enemies.append(enemy1)
enemies.append(enemy2)
enemies.append(enemy3)
enemies.append(enemy4)
pygame.init()
while True:
pygame.event.pump()
'main loop'
all_sprites.add(player)
screen.fill(black)
all_sprites.draw(screen)
hitregistry = pygame.sprite.groupcollide(enemies, player, True, True)
if hitregistry:
print("hit!")
pygame.quit()
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
bullet = Bullet()
bullet.rect.x = player.rect.x +50
bullet.rect.y = player.rect.y
all_sprites.add(bullet)
bullets.add(bullet)
bullets.draw(screen)
bullethits = pygame.sprite.groupcollide(enemies,bullets,True,True)
if bullethits:
print("hit!")
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