嗨我想在JavaFx中创建一个简单的游戏,但我遇到了问题。我用backgorund和人的图像创建场景。JavaFX - 每两秒刷新一次场景
此源放置在随机地方背景3人的图像。 不幸的是,我不能让图像移动。
现在我想每2秒钟刷新一次场景,人们将在新的地方。
package Game;
import java.util.Random;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.effect.BoxBlur;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class Game extends Application {
final static int h = 775;
final static int w = 523;
@Override
public void start(Stage primaryStage) throws InterruptedException {
Game x = new Game();
Group root = new Group(x.background, x.persons);
x.pokaz_tlo.setEffect(new BoxBlur());
x.pokaz_tlo.setOpacity(0.9);
primaryStage.setTitle("Good game");
primaryStage.setScene(new Scene(root, h, w));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
class Game{
final static Image background = new Image(Game.class.getResource("background.jpg").toString());
final static Image person1 = new Image(Game.class.getResource("person1.jpg").toString());
final static Image person2 = new Image(Game.class.getResource("person2.jpg").toString());
final static Image person3 = new Image(Game.class.getResource("person3.jpg").toString());
ImageView show_background = new ImageView(background);
ImageView show_person1 = new ImageView(person1);
ImageView show_person2 = new ImageView(person2);
ImageView show_person3 = new ImageView(person3);
Group persons = pokaz_ukrywaj_ludzi(show_person1, show_person2, show_person3);
public int randInt(int min, int max) {
Random rand = new Random();
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
public Group pokaz_ukrywaj_ludzi(ImageView person1, ImageView person2, ImageView person3) {
final int[] x = {164, 320, 475};
final int[] y = {75, 270};
person1.setTranslateX(x[randInt(0,2)]);
person1.setTranslateY(y[randInt(0,1)]);
person2.setTranslateX(x[randInt(0,2)]);
person2.setTranslateY(y[randInt(0,1)]);
person3.setTranslateX(x[randInt(0,2)]);
person3.setTranslateY(y[randInt(0,1)]);
Group l = new Group(person1, person2, person3);
return l;
}
}
任何想法?
我不JavaFX的工作。但我所知道的是,您应该利用定时器来刷新您的场景,因为您执行重写包含游戏画面的组件的paint方法的场景。在计时器中,它应该具有游戏逻辑的更新并由此产生修改的绘制。我为我的游戏使用了java.util.Timer,但我并不专业,它适合我的解决方案。 – 2014-09-03 17:02:45