2014-01-12 176 views
0

我正在写一本Android游戏,从“开始Android游戏”开始。这个游戏叫做Nom先生,它基本上就像Snake。我完成了写作,并按预期工作,但书中的代码只允许左右两个按钮(左箭头和右箭头)完成该任务。我想编辑代码以允许另外两个按钮(向上箭头和向下箭头)可以让你打开或关闭。图像将不会从资产加载

随书附带的源代码下载了一组图像,随着这个特定的游戏。其中一个图像包含左右箭头,所以我只是在Paint.Net中打开图像并将其旋转90度,以便箭头朝上而不是从左到右。所有这些图像都存储在assets文件夹中,我将旋转的图像保存为buttonsrotate.png。这是用于绘制按钮在屏幕的代码:

private void drawRunningUI() { 
    Graphics g = game.getGraphics(); 
    g.drawPixmap(Assets.buttons, 0, 0, 64, 128, 64, 64); 
    g.drawLine(0, 416, 480, 416, Color.BLACK); 
    g.drawPixmap(Assets.buttons, 0, 416, 64, 64, 64, 64); 
    g.drawPixmap(Assets.buttons, 256, 416, 0, 64, 64, 64); 
    g.drawPixmap(Assets.buttonsrotate, 64, 416, 64, 0, 64, 64); 
    g.drawPixmap(Assets.buttons, 192, 416, 0, 64, 64, 64); 
} 

当我运行应用程序,加载屏幕将打开,但只要我触摸屏幕开始停止响应,并关闭游戏。它只有这样做,如果我包括该行:

g.drawPixmap(Assets.buttonsrotate, 64, 416, 64, 0, 64, 64); 

否则游戏运行良好。我确定图像在资产中,所以我不知道是什么导致了问题。这是我用g.drawPixmap(Assets.buttonsrotate,64,416,64,0,64,64)运行游戏时得到的logcat;在代码中的行:

 
01-11 20:25:50.625: D/ActivityThread(9344): setTargetHeapIdealFree:8388608 
01-11 20:25:50.625: D/ActivityThread(9344): setTargetHeapConcurrentStart:2097152 
01-11 20:25:50.695: V/SoundPoolThread(9344): beginThread 
01-11 20:25:50.695: V/SoundPoolThread(9344): run 
01-11 20:25:50.715: E/SensorManager(9344): thread start 
01-11 20:25:50.725: D/SensorManager(9344): registerListener :: handle = 4 name= MPL accel delay= 20000 Listener=  [email protected]b2bd30 
01-11 20:25:50.815: I/Adreno200-EGLSUB(9344): : Format RGBA_8888. 
01-11 20:25:50.855: E/(9344): : Can't open file for reading 
01-11 20:25:50.855: E/(9344): : Can't open file for reading 
01-11 20:25:50.985: V/SoundPoolThread(9344): Got message m=2, mData=1 
01-11 20:25:50.995: V/MediaPlayer(9344): decode(57, 219601, 9225) 
01-11 20:25:51.115: V/SoundPoolThread(9344): Got message m=2, mData=2 
01-11 20:25:51.115: V/MediaPlayer(9344): decode(72, 228870, 10222) 
01-11 20:25:51.205: V/SoundPoolThread(9344): Got message m=2, mData=3 
01-11 20:25:51.205: V/MediaPlayer(9344): decode(74, 153262, 11595) 
01-11 20:25:54.709: W/dalvikvm(9344): threadid=14: thread exiting with uncaught exception (group=0x41e41438) 
01-11 20:25:54.719: E/AndroidRuntime(9344): FATAL EXCEPTION: Thread-6797 
01-11 20:25:54.719: E/AndroidRuntime(9344): java.lang.NullPointerException 
01-11 20:25:54.719: E/AndroidRuntime(9344):  at com.badlogic.androidgames.framework.impl.AndroidGraphics.drawPixmap(AndroidGraphics.java:104) 
01-11 20:25:54.719: E/AndroidRuntime(9344):  at com.badlogic.androidgames.mrnom.GameScreen.drawRunningUI(GameScreen.java:194) 
01-11 20:25:54.719: E/AndroidRuntime(9344):  at com.badlogic.androidgames.mrnom.GameScreen.present(GameScreen.java:134) 
01-11 20:25:54.719: E/AndroidRuntime(9344):  at com.badlogic.androidgames.framework.impl.AndroidFastRenderView.run(AndroidFastRenderView.java:39) 
01-11 20:25:54.719: E/AndroidRuntime(9344):  at java.lang.Thread.run(Thread.java:856) 

请帮助!这让我疯狂!!

+0

你在哪里申报Assets.buttonsrotate? –

回答

0

好的,我为这个GameFramework搜索了一下。您是否已将路径添加到LoadingScreen.java文件中的图像?你可以看到,这是为所有其他资产完成的。所以添加一条线,如:

Assets.buttonsrotate = g.newPixmap("buttonsrotate.png", PixmapFormat.ARGB4444); 

这应该做的伎俩。

+1

谢谢!我觉得自己像一个白痴和一个新手......我从字面上回到了我写的每一堂课,只有一门。这工作。再次感谢你的帮助!! – user3186397

+0

当然,很高兴我能帮忙!与Android玩得开心:) –