当我的对象在屏幕上移动时,需要处理对象的触摸。当touchesBegan调用时,我需要隐藏我的对象。animateWithDuration和touchesBegan不能在对中工作
这是我的UIViewController代码:
- (void)win {
for (NSInteger i = 1; i <= 6; i++) {
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:[NSString stringWithFormat:@"rocket_%d.png", i]]];
imageView.tag = 1000;
CGSize size = imageView.image.size;
[imageView setFrame:CGRectMake(200 + (i * 60), 500, size.width, size.height)];
[self.view addSubview:imageView];
[rockets addObject:imageView];
[imageView setUserInteractionEnabled:YES];
}
[self startRockets];
}
- (void)startRockets {
CGFloat timeInterval = 1.0;
for (UIImageView *imageView in rockets) {
[UIView animateWithDuration:5.0 delay:timeInterval options:UIViewAnimationOptionAllowUserInteraction animations:^{
[imageView setFrame:CGRectMake(imageView.frame.origin.x, 0, imageView.frame.size.width, imageView.frame.size.height)];
} completion:nil];
timeInterval += 1.0;
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [[event allTouches] anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
NSArray *views = [self.view subviews];
for (UIView *v in views) {
if (v.tag == 1000) {
if (CGRectContainsPoint(v.frame, touchLocation) == YES) {
[v setHidden:YES];
}
}
}
}
我已经添加了这个,但它不能帮助我。我认为问题在线程中。因为动画的方法抓住我的对象,我不能在主线程中处理它 –
我实际上会推荐使用'UITapGestureRecognizer'来做这件事。 – nooitaf