我想学习Java。我想实现一个简单的网络连接4游戏以及聊天功能。Java ServerSocketChannel SocketChannel(回调)
我想我的网络逻辑是非阻塞的,所以经过多番研究后,我发现SocketChannel就是我在重新调整我的需求之后。
还没有意义的是SocketChannel中缺少CallBack函数..就像在C#中发现的一样。
我现在的查询是:如何将收到的数据传递给聊天或游戏窗体(JFrame)?
一些指导是最受欢迎的。
我想学习Java。我想实现一个简单的网络连接4游戏以及聊天功能。Java ServerSocketChannel SocketChannel(回调)
我想我的网络逻辑是非阻塞的,所以经过多番研究后,我发现SocketChannel就是我在重新调整我的需求之后。
还没有意义的是SocketChannel中缺少CallBack函数..就像在C#中发现的一样。
我现在的查询是:如何将收到的数据传递给聊天或游戏窗体(JFrame)?
一些指导是最受欢迎的。
您需要使用选择器。首先创建一个选择接收的事件:
Selector selector = Selector.open()
然后,你需要注册与选择的的ServerSocketChannel:
SelectionKey acceptKey = server.register(selector, SelectionKey.OP_ACCEPT);
然后,你需要使用选择,因为他们进来处理事件(你可以认为这是该过程的“回调”的一部分:
while(true){
//how many channel keys are available
int available = selector.select();
//select is blocking, but should only return if available is >0, this is more of a sanity check
if(available == 0) continue;
Iterator<SelectionKey> keys = selector.selectedKeys().iterator();
while(keys.hasNext()){
SelectionKey key = keys.next();
keys.remove();
//someone is trying to connect to the server socket
if(key.isAcceptable()) doAccept(key);
//someone is sending us data
else if(key.isReadable()) doRead(key);
//we are trying to (and can) send data
else if(key.isWritable()) doWrite(key);
}
肉将在doAccept(),doRead(),和doWrite()对于接受键选择键将包含INF。 ormation来创建新的Socket。
doAccept(SelectionKey key){
//create the new socket
SocketChannel socket = ((ServerSocketChannel)key.channel()).accept();
//make it non-blocking as well
socket.configureBlocking(false);
...
//here you would likely have some code to init your game objects/communication protocol, etc. and generate an identifier object (used below).
//and be able to find the socket created above
...
//Since it is non blocking it needs a selector as well, and we register for both read and write events
SelectionKey socketKey = socket.register(selector, SelectionKey.OP_READ|SelectionKey.OP_WRITE);
// so we can identify the events as they come in
socketKey.attach(someSocketIndentifier);
}
最后一行添加了一些对象的键,以便从选择接收的事件可以归结为一个连接(例如,它可能是在你的游戏玩家)。所以现在你可以接受新的连接,你只需要读写。
doRead(SelectionKey key){
//here we retrieve the key we attached earlier, so we now what to do/wheer the data is coming from
MyIdentifierType myIdentifier = (MyIdentifierType)key.attachment();
//This is then used to get back to the SocketChannel and Read the Data
myIdentifier.readTheData();
}
同样写
doWrite(SelectionKey key){
//here we retrieve the key we attached earlier, so we now what to do/wheer the data is coming from
MyIdentifierType myIdentifier = (MyIdentifierType)key.attachment();
//This is then used to get back to the SocketChannel and Read the Data
myIdentifier.getSocketHandler().writePendingData();
}
阅读是相当简单的,你只需要创建一个字节缓冲区,然后调用SocketChannels读取(字节缓冲区)(及其变种或一个),准备好这些数据上该频道直到它空了。
写作是有点棘手,你通常会希望缓冲要写入的数据,直到你收到写事件:
class MyNetworkClass{
ByteBuffer writeBuffer = ByteBuffer.allocate(1024);
SocketChannel commchannel; //from the server accept processing
...
public void write(byte[] data){
//here the class writeBuffer object is filled with the data
//but it isn't actually sent over the socket
...
}
public void writePendingData(){
//here actually write the data to the socket
commchannel.write(writeBuffer);
}
}
请注意,您将需要适当的代码来管理类的缓冲事件变满了,或者如果缓冲区中的数据没有全部写入套接字,则可以在写挂起方法中适当修改它,以及在此过程中可能抛出的各种异常。希望这有助于你开始。
这一直非常有用,我现在更了解这个过程。 – iTEgg 2010-04-21 19:27:01
我建议你使用多线程而不是非阻塞I/O。 – 2010-04-21 18:46:34